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<blockquote data-quote="Imaro" data-source="post: 5761219" data-attributes="member: 48965"><p>Ok, pemerton... I'm a little confused here. As with many things in 4e I have seen two interpretations of how to set a DC in 4e. The first is by the level of the characters in the game (this was how I originally thought it was suppose to be, but was told I was doing it wrong by numerous fans of 4e)... the second, is by the "level" of the challenge you are facing. I'm curious as to which of these you follow. </p><p> </p><p>If it's the first then I can see an argument for it being a safety net and limiting the risk of failure and consequences of success... but if you're going with the second interpretation of the rules, then I don't see how it does any such thing. Since you are now baseing the DC on the "level" of the challenge the PC's are facing and nothing inherently stops them from facing challenges beyond their means... except the DM (which would make it like any other version of D&D).</p><p> </p><p> </p><p>EDIT: I'm also curious as to how you reconcile this with such things as the 9 different doors on page 97 of the Dungeon Master's Book with independent DC's based on their specific material... or even the hardcoded difficulties in the description of certain skills that seem based upon real world analogies? Again this seems like one of those areas that even 4e isn't sure what playstyle it wants to support with it's mechanics.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5761219, member: 48965"] Ok, pemerton... I'm a little confused here. As with many things in 4e I have seen two interpretations of how to set a DC in 4e. The first is by the level of the characters in the game (this was how I originally thought it was suppose to be, but was told I was doing it wrong by numerous fans of 4e)... the second, is by the "level" of the challenge you are facing. I'm curious as to which of these you follow. If it's the first then I can see an argument for it being a safety net and limiting the risk of failure and consequences of success... but if you're going with the second interpretation of the rules, then I don't see how it does any such thing. Since you are now baseing the DC on the "level" of the challenge the PC's are facing and nothing inherently stops them from facing challenges beyond their means... except the DM (which would make it like any other version of D&D). EDIT: I'm also curious as to how you reconcile this with such things as the 9 different doors on page 97 of the Dungeon Master's Book with independent DC's based on their specific material... or even the hardcoded difficulties in the description of certain skills that seem based upon real world analogies? Again this seems like one of those areas that even 4e isn't sure what playstyle it wants to support with it's mechanics. [/QUOTE]
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