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Legends and Lore - Nod To Realism
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<blockquote data-quote="Dausuul" data-source="post: 5761372" data-attributes="member: 58197"><p>I like this idea. A suggestion to make it more streamlined: Instead of having a separate track for each power, why not add a "severity" to conditions? So you'd have something like:</p><p></p><p><strong>Dazed 1:</strong> You cannot act out of turn and grant combat advantage.</p><p><strong>Dazed 2:</strong> You cannot act out of turn, grant combat advantage, and you only get one standard action per turn.</p><p><strong>Dazed 3:</strong> You cannot act out of turn, grant combat advantage, and you only get one move action per turn.</p><p><strong>Dazed 4:</strong> You grant combat advantage and cannot take any actions.</p><p><strong>Dazed 5:</strong> You are unconscious.</p><p></p><p>The first condition is a minor nuisance. The second (equivalent to dazed in the current rules) is a significant hindrance. The third means you can't do much except try to get out of the way. The fourth (equivalent to stunned) renders you more or less helpless, and the fifth makes you literally helpless.</p><p></p><p>Then when you have an effect that causes daze, it would do something like "Target is dazed (2)." The target would then be moved to dazed 2, or one level of severity above its current dazed, whichever is higher; so a target at dazed 2 would move to dazed 3.</p><p></p><p>A side benefit is that this offers an elegant solution to the problem of elite/solo monsters and the action economy. Right now, solo monsters have all kinds of kludged-in defenses to keep them from being shut down by status effects. This would provide a much cleaner way of implementing that; for instance, a solo might have an ability that automatically reduces the severity of all status effects by 2 at the start of its turn.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5761372, member: 58197"] I like this idea. A suggestion to make it more streamlined: Instead of having a separate track for each power, why not add a "severity" to conditions? So you'd have something like: [b]Dazed 1:[/b] You cannot act out of turn and grant combat advantage. [b]Dazed 2:[/b] You cannot act out of turn, grant combat advantage, and you only get one standard action per turn. [b]Dazed 3:[/b] You cannot act out of turn, grant combat advantage, and you only get one move action per turn. [b]Dazed 4:[/b] You grant combat advantage and cannot take any actions. [b]Dazed 5:[/b] You are unconscious. The first condition is a minor nuisance. The second (equivalent to dazed in the current rules) is a significant hindrance. The third means you can't do much except try to get out of the way. The fourth (equivalent to stunned) renders you more or less helpless, and the fifth makes you literally helpless. Then when you have an effect that causes daze, it would do something like "Target is dazed (2)." The target would then be moved to dazed 2, or one level of severity above its current dazed, whichever is higher; so a target at dazed 2 would move to dazed 3. A side benefit is that this offers an elegant solution to the problem of elite/solo monsters and the action economy. Right now, solo monsters have all kinds of kludged-in defenses to keep them from being shut down by status effects. This would provide a much cleaner way of implementing that; for instance, a solo might have an ability that automatically reduces the severity of all status effects by 2 at the start of its turn. [/QUOTE]
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