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Legends and Lore - Nod To Realism
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<blockquote data-quote="Incenjucar" data-source="post: 5761805" data-attributes="member: 6182"><p>While I have personally not encountered this situation, I have certainly seen it mentioned often enough. I do believe that it has a great deal to do with presentation (bad communication being the heart of so many ills). Partly, though, I think it also stems from a bad assumption: That people would not only read, but internalize, the books. The DMG especially seems to have been neglected, possibly because so much of it is advice, which many won't feel they NEED to begin with.</p><p></p><p>As such, I think it would be fair to say that Page 42 needs to be revisited, expanded on, waved around, and possibly rolled up and used to bap people on the nose. The same issue exists with skill challenges and rituals to various extents. The rules are, more or less, fine, (for rituals this is more controversial...) but a significant portion of the audience doesn't get them yet, so further instructions and explanations are needed.</p><p></p><p>--</p><p></p><p><strong>General Request:</strong></p><p>For those in this thread who do not already do so, please seriously consider getting a little creative in your next adventure and set an example for anyone else in your group who may not even realize that creativity is an option. Kick a chair out from under someone. Start a fire. Throw some water on the floor to reveal an invisible foe. Tear open a sack of flour for a smoke screen. Use a chandelier to charge a flying creature. Use your AOE attacks as fireworks to impress the locals. Use Magic Missile to kill a bed bug infestation. <strong>Drop a building on someone you hate.</strong></p></blockquote><p></p>
[QUOTE="Incenjucar, post: 5761805, member: 6182"] While I have personally not encountered this situation, I have certainly seen it mentioned often enough. I do believe that it has a great deal to do with presentation (bad communication being the heart of so many ills). Partly, though, I think it also stems from a bad assumption: That people would not only read, but internalize, the books. The DMG especially seems to have been neglected, possibly because so much of it is advice, which many won't feel they NEED to begin with. As such, I think it would be fair to say that Page 42 needs to be revisited, expanded on, waved around, and possibly rolled up and used to bap people on the nose. The same issue exists with skill challenges and rituals to various extents. The rules are, more or less, fine, (for rituals this is more controversial...) but a significant portion of the audience doesn't get them yet, so further instructions and explanations are needed. -- [B]General Request:[/B] For those in this thread who do not already do so, please seriously consider getting a little creative in your next adventure and set an example for anyone else in your group who may not even realize that creativity is an option. Kick a chair out from under someone. Start a fire. Throw some water on the floor to reveal an invisible foe. Tear open a sack of flour for a smoke screen. Use a chandelier to charge a flying creature. Use your AOE attacks as fireworks to impress the locals. Use Magic Missile to kill a bed bug infestation. [B]Drop a building on someone you hate.[/B] [/QUOTE]
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