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<blockquote data-quote="Argyle King" data-source="post: 5762158" data-attributes="member: 58416"><p>One of the issues I have with page 42 is that it does not address the problem of a class's powers still -a vast majority of the time- being a better choice than trying 'something cool.' I like the ideas behind why page 42 is there; I just don't think it works very well when attached to the rest of D&D. </p><p></p><p>On the other side of the coin, if you do make an action comparable to using a power, there will be players (and I'm one of them) who are going to think "if I can do the same damage with [page 42 idea] without burning up one of my limited supply of powers, I'm going to try doing [page 42 idea] all the time." It's logical to me that someone living in a world which functions that way would think the same thing. "I can do this every 5 minutes and get effect X" versus "I can do this whenever I want and get effect X."</p><p></p><p>I've seen this addressed by a GM saying no or changing how a particular idea works. However, from the player's side of the table, that comes across as weird to me. Assuming the same conditions - why am I unable to swing on the chandelier and kick the orc last week, but not this week? Why is it that my chandelier kick did X last week, but this week it does X-1?</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5762158, member: 58416"] One of the issues I have with page 42 is that it does not address the problem of a class's powers still -a vast majority of the time- being a better choice than trying 'something cool.' I like the ideas behind why page 42 is there; I just don't think it works very well when attached to the rest of D&D. On the other side of the coin, if you do make an action comparable to using a power, there will be players (and I'm one of them) who are going to think "if I can do the same damage with [page 42 idea] without burning up one of my limited supply of powers, I'm going to try doing [page 42 idea] all the time." It's logical to me that someone living in a world which functions that way would think the same thing. "I can do this every 5 minutes and get effect X" versus "I can do this whenever I want and get effect X." I've seen this addressed by a GM saying no or changing how a particular idea works. However, from the player's side of the table, that comes across as weird to me. Assuming the same conditions - why am I unable to swing on the chandelier and kick the orc last week, but not this week? Why is it that my chandelier kick did X last week, but this week it does X-1? [/QUOTE]
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