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Legends and Lore - Nod To Realism
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<blockquote data-quote="El Mahdi" data-source="post: 5762240" data-attributes="member: 59506"><p>I agree, especially as pertains to page 42. The problem arises when the rules have a predetermined style focus that is hard to adapt to other styles. I <em>can</em> adapt it, but it's just waaaay too much work...</p><p> </p><p>That's why with 5E, I'm hoping for a solid chasis of a system that can be easily tweaked, with rules or instructions on how to do that, not just through varying levels of complexity, but through varying degrees of style focus (simulationist, narrativist, and gamism).</p><p> </p><p>I have no idea how to do that (not the complexity part, the style part), but then again, I'm not a professional game designer...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5762240, member: 59506"] I agree, especially as pertains to page 42. The problem arises when the rules have a predetermined style focus that is hard to adapt to other styles. I [I]can[/I] adapt it, but it's just waaaay too much work... That's why with 5E, I'm hoping for a solid chasis of a system that can be easily tweaked, with rules or instructions on how to do that, not just through varying levels of complexity, but through varying degrees of style focus (simulationist, narrativist, and gamism). I have no idea how to do that (not the complexity part, the style part), but then again, I'm not a professional game designer...:) [/QUOTE]
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