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<blockquote data-quote="I'm A Banana" data-source="post: 5762894" data-attributes="member: 2067"><p>Page 42 is probably a step or two up in complexity and rules from "just make stuff up."</p><p></p><p>I think it's comparable to how the core d20 mechanic (d20 + mods vs. DC) is a step or two up in complexity and rules from "flip a coin."</p><p></p><p>Like that d20 mechanic shows, you can take that simple mechanic and flip it in a lot of different ways. That d20 can be a magical spell, or a defense against dragon breath, or the swing of a sword, or a witty phrase, or a stirring magnum opus, or a keen eye, or your willpower to resist the charms of a succubus, or a nigh-infinite variety of other things. And you can add rules like class and race and defenses and attacks and powers and skills on top of that d20 roll, or not. </p><p></p><p>But (and this plays into one of my problems with skill challenges) D&D has typically been a dual-axis game. There is "Do I succeed in this attempt?" and "How MUCH do I succeed in this attempt?" The first is the d20 roll (the attack roll, the skill check, etc.). The second is the d4-d12 roll (the "damage" roll).</p><p></p><p>So we need a lot of variety for those funny-shaped dice, too, to add detail and granularity to the world.</p><p></p><p>Well, NEED might be strong. But a lot of folks certainly WANT it.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5762894, member: 2067"] Page 42 is probably a step or two up in complexity and rules from "just make stuff up." I think it's comparable to how the core d20 mechanic (d20 + mods vs. DC) is a step or two up in complexity and rules from "flip a coin." Like that d20 mechanic shows, you can take that simple mechanic and flip it in a lot of different ways. That d20 can be a magical spell, or a defense against dragon breath, or the swing of a sword, or a witty phrase, or a stirring magnum opus, or a keen eye, or your willpower to resist the charms of a succubus, or a nigh-infinite variety of other things. And you can add rules like class and race and defenses and attacks and powers and skills on top of that d20 roll, or not. But (and this plays into one of my problems with skill challenges) D&D has typically been a dual-axis game. There is "Do I succeed in this attempt?" and "How MUCH do I succeed in this attempt?" The first is the d20 roll (the attack roll, the skill check, etc.). The second is the d4-d12 roll (the "damage" roll). So we need a lot of variety for those funny-shaped dice, too, to add detail and granularity to the world. Well, NEED might be strong. But a lot of folks certainly WANT it. [/QUOTE]
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