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<blockquote data-quote="pemerton" data-source="post: 5763383" data-attributes="member: 42582"><p>Agreed.</p><p></p><p>I'll trust your intuitions on this, but want to add, based on <em>my</em> intuitions: the narrativists will react poorly to the storytelling/simulation techniques that "storytellers" in the White Wolf/2nd ed style want!</p><p></p><p>Agreed.</p><p></p><p>I've never tried to go in the direction of adding simulation into a non-simulationist game. But I find that it can easily become a big (and annoying) challenge to try to drift/hack a simulationist ruleset into non-simulationist play, because the simulationist aspects of the rules keep throwing themselves in the way and sucking up time and energy at the table.</p><p></p><p>I think genre/setting is adequate for D&D as for Star Wars. And if, at a given table, it fails to be so - ie there are disagreements over what is genre-permissible - I don't think a ruleset is going to save things, because the disagreements will just spill over into disagreements over what should be house-ruled. And if a GM has enough authority to hose down house-ruling disagreements, s/he should have enough authority to hose down disagreements about the limits of genre/setting.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5763383, member: 42582"] Agreed. I'll trust your intuitions on this, but want to add, based on [I]my[/I] intuitions: the narrativists will react poorly to the storytelling/simulation techniques that "storytellers" in the White Wolf/2nd ed style want! Agreed. I've never tried to go in the direction of adding simulation into a non-simulationist game. But I find that it can easily become a big (and annoying) challenge to try to drift/hack a simulationist ruleset into non-simulationist play, because the simulationist aspects of the rules keep throwing themselves in the way and sucking up time and energy at the table. I think genre/setting is adequate for D&D as for Star Wars. And if, at a given table, it fails to be so - ie there are disagreements over what is genre-permissible - I don't think a ruleset is going to save things, because the disagreements will just spill over into disagreements over what should be house-ruled. And if a GM has enough authority to hose down house-ruling disagreements, s/he should have enough authority to hose down disagreements about the limits of genre/setting. [/QUOTE]
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