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Legends and Lore - Nod To Realism
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<blockquote data-quote="Balesir" data-source="post: 5764628" data-attributes="member: 27160"><p>So, you actually have issues with the "realism" of several editions of D&D, but you're prepared to ignore them for all editions except the last one? Hmm - OK.</p><p></p><p>I think we should keep those two considerations separate, really. Mechanics that done seem "real" <em>in the setting</em> is a definite Simulationist concern and assumes that the setting is "fixed" before the rules system is (a classic Sim approach). Logical inconsistency, on the other hand, is an issue for roleplaying of any sort- internal consistency is a key element of any roleplaying system. I see plenty of justifications for the first concern when looking at 4E - but not really for the second.</p><p></p><p>FWIW I think 4E does have one way to cope with the first concern somewhat - or at least it did in the 'old' offline Character Builder. The old CB allowed you to set up a "campaign file" in which sources and rules elements - down to each individual feat, power, class, item and so on - could be defined as "in" or "out". Game worlds where a particular power or such like "doesn't seem to represent something in the setting" could simply use a campaign file with those rules elements excluded. So far, I have not seen any need to exclude any elemets from the game I am runnung, but I can quite imagine that in future I might want to run a world where some specific powers, classes or whatever are disallowed.</p><p></p><p>There were some who considered that the "everything is core" of 4E meant "everything must be included". I have never seen it that way, and the existence of those campaign files in the OCB I saw as proof of intent. "Everything is core" just means "nothing is (intentionally) a broken and overpowered thing that we barely playtested and included just because it's cool and will sell stuff". "Everything is core" doesnt mean that you <strong><em>must</em></strong> use everything - it means that you <strong><em>can</em></strong> use everything (without inviting disaster).</p><p></p><p>Understood - but the problem, as previously noted in this thread, is that "believability" is a movable feast...</p></blockquote><p></p>
[QUOTE="Balesir, post: 5764628, member: 27160"] So, you actually have issues with the "realism" of several editions of D&D, but you're prepared to ignore them for all editions except the last one? Hmm - OK. I think we should keep those two considerations separate, really. Mechanics that done seem "real" [I]in the setting[/I] is a definite Simulationist concern and assumes that the setting is "fixed" before the rules system is (a classic Sim approach). Logical inconsistency, on the other hand, is an issue for roleplaying of any sort- internal consistency is a key element of any roleplaying system. I see plenty of justifications for the first concern when looking at 4E - but not really for the second. FWIW I think 4E does have one way to cope with the first concern somewhat - or at least it did in the 'old' offline Character Builder. The old CB allowed you to set up a "campaign file" in which sources and rules elements - down to each individual feat, power, class, item and so on - could be defined as "in" or "out". Game worlds where a particular power or such like "doesn't seem to represent something in the setting" could simply use a campaign file with those rules elements excluded. So far, I have not seen any need to exclude any elemets from the game I am runnung, but I can quite imagine that in future I might want to run a world where some specific powers, classes or whatever are disallowed. There were some who considered that the "everything is core" of 4E meant "everything must be included". I have never seen it that way, and the existence of those campaign files in the OCB I saw as proof of intent. "Everything is core" just means "nothing is (intentionally) a broken and overpowered thing that we barely playtested and included just because it's cool and will sell stuff". "Everything is core" doesnt mean that you [B][I]must[/I][/B] use everything - it means that you [B][I]can[/I][/B] use everything (without inviting disaster). Understood - but the problem, as previously noted in this thread, is that "believability" is a movable feast... [/QUOTE]
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