Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - Nod To Realism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5764764"><p>I don't think that is difficult to show at all. People who didn't make the transition to 4E have explictly stated things like many of the per encounter powers that aren't based in magic or being tired strain belief for them. They've stated that healing surges when they aren't magic strain belief. Many of these things existed in the game before. D&D has never been a pure simulationist engine. The problem for lots of gamers is there was no real attempt to "nod to realism" in their view with 4E. Explanations seemed handwave, even if they became problematic under scrutiny. If you are dealing with a handful of class powers here and there no big deal, but 4E is built around the powers, so it just called attention to itself. </p><p> </p><p>Mind you, I am not saying you are wrong if you find everything in 4E perfectly believable. Obviously there are ways to explain how the powers work and how healing surges work that produce consistent and believable results for many gamers. But I think it is pretty self evident that 4E ran into a believability problem with a large number of gamers. </p><p> </p><p>I think throwing one's hands up in the air and not trying because it is challenging isn't the solution here. The answer is actually pretty simple: begin with common sense, ask why with every mechanic and see what playtesters have to say about the believability of the game. </p><p> </p><p>Bottom line is this, ignoring or handwaving believability is going to lose you a large chunk of customers or potential customers. It is pretty obvious just perusing online forums like this, talking to gamers in real life, and just paying attention to my own group that believability is very important to lots of people. I don't know the precise number of people it matters to, but I am going to guess the range is something like 20-30% off hand. </p><p> </p><p></p><p> </p><p>The evidence goes way beyond en world alone. Look at virtually any forum and you will see endless debates about realism and believability in 4E. Look at the sales figures we've been seeing, statements from people who work at WOTC, etc. I very well could be wrong. But to me arguing that there isn't widespread concern about believability in 4E is like arguing that there wasn't widespread concern about balance in 3E. </p><p> </p><p></p><p> </p><p>D&D is a product and players are the customers. You should always understand what your customers want. Now you can divide customers into groups and say "we don't need to worry about group X, let's focus on group Y". But clearly ignoring group X in this case wasn't wise. If the game is missing an essential ingredient for 20% of the customer base, no amount of consensus building at the table is going to convince them its a great product. You can consider more than one measure while developing a game. They can make sure the mechanics work in play and make sure they are believable. It isn't an either or thing here. It is possible to design with balance, flavor and believability as goals.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5764764"] I don't think that is difficult to show at all. People who didn't make the transition to 4E have explictly stated things like many of the per encounter powers that aren't based in magic or being tired strain belief for them. They've stated that healing surges when they aren't magic strain belief. Many of these things existed in the game before. D&D has never been a pure simulationist engine. The problem for lots of gamers is there was no real attempt to "nod to realism" in their view with 4E. Explanations seemed handwave, even if they became problematic under scrutiny. If you are dealing with a handful of class powers here and there no big deal, but 4E is built around the powers, so it just called attention to itself. Mind you, I am not saying you are wrong if you find everything in 4E perfectly believable. Obviously there are ways to explain how the powers work and how healing surges work that produce consistent and believable results for many gamers. But I think it is pretty self evident that 4E ran into a believability problem with a large number of gamers. I think throwing one's hands up in the air and not trying because it is challenging isn't the solution here. The answer is actually pretty simple: begin with common sense, ask why with every mechanic and see what playtesters have to say about the believability of the game. Bottom line is this, ignoring or handwaving believability is going to lose you a large chunk of customers or potential customers. It is pretty obvious just perusing online forums like this, talking to gamers in real life, and just paying attention to my own group that believability is very important to lots of people. I don't know the precise number of people it matters to, but I am going to guess the range is something like 20-30% off hand. The evidence goes way beyond en world alone. Look at virtually any forum and you will see endless debates about realism and believability in 4E. Look at the sales figures we've been seeing, statements from people who work at WOTC, etc. I very well could be wrong. But to me arguing that there isn't widespread concern about believability in 4E is like arguing that there wasn't widespread concern about balance in 3E. D&D is a product and players are the customers. You should always understand what your customers want. Now you can divide customers into groups and say "we don't need to worry about group X, let's focus on group Y". But clearly ignoring group X in this case wasn't wise. If the game is missing an essential ingredient for 20% of the customer base, no amount of consensus building at the table is going to convince them its a great product. You can consider more than one measure while developing a game. They can make sure the mechanics work in play and make sure they are believable. It isn't an either or thing here. It is possible to design with balance, flavor and believability as goals. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - Nod To Realism
Top