Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - Nod To Realism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5765417" data-attributes="member: 54877"><p>If it is not obvious, the problem with process simulation to produce believable results is two-fold:</p><p> </p><p>1. The process becomes overly detailed to try to account for every result via the process. This is what pushing D&D towards Rolemaster would be doing, and is not the objection in this discussion, as few here have even hinted at it. For 4E fans, this is mainly a slipperly slope concern.</p><p> </p><p>2. The process produces results that are not consistent with the desired fiction and/or results that are believable in some circumstance but not in others. </p><p> </p><p>If you want swashbucklers swinging on ropes, but it takes an attack to cut the rope to make it available to swing on, this is potentially consistent with the process, but not what you want. You want to cut something, swing a blade as you grab the rope. OK, next action we'll get to you doing the actual swing, by which time the orc has leaped from the balcony and the gnome warlock has fried you. A good DM will gloss over these things, of course, and work around this problem. (That is, the DM running an otherwise process simulation will suddenly develop a passion for result simulation that gets turned off again as soon as it can. Don't blink; you might miss it.)</p><p> </p><p>A better game might enshrine exceptions to the process simulation, so that beginning DMs don't have to figure them out themselves. The Take 10 rules in 3E are such a rule. They do have a considerable benefit on handling time, too. This is not an accident, as process simulation rules carried one iota too far nearly always have handling time consequences that are excessive compared to the payoff.</p><p> </p><p>The 4E healing surge is a gaming construct that, among other things, says, "You are going to let the party buy CLW wounds and heal themselves up most fights anyway, but you still want them to eventually get worn down. To save time and confusion for everyone involved, let's just cut out the middle man and set up a framework that establishes that kind of pacing." Obviously, the conceptual jump is greater, and in the interest of handling time it has abandoned simulation concerns. However, there is nothing inconsistent with this method.</p><p> </p><p>And if you want to put the simulation back, as I said right after 4E launch, all you have to do is houserule that using surges takes healing magic, and then charge an appropriate amount for potions and CLW wands. Voila! If your concerns are not just suspending your disbelief, but distaste of the mechanic, limited healing by character, or other such thing, then my suggestion may not work. However, then your concerns are no longer exclusively suspending disbelief, and should not be portrayed as such. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5765417, member: 54877"] If it is not obvious, the problem with process simulation to produce believable results is two-fold: 1. The process becomes overly detailed to try to account for every result via the process. This is what pushing D&D towards Rolemaster would be doing, and is not the objection in this discussion, as few here have even hinted at it. For 4E fans, this is mainly a slipperly slope concern. 2. The process produces results that are not consistent with the desired fiction and/or results that are believable in some circumstance but not in others. If you want swashbucklers swinging on ropes, but it takes an attack to cut the rope to make it available to swing on, this is potentially consistent with the process, but not what you want. You want to cut something, swing a blade as you grab the rope. OK, next action we'll get to you doing the actual swing, by which time the orc has leaped from the balcony and the gnome warlock has fried you. A good DM will gloss over these things, of course, and work around this problem. (That is, the DM running an otherwise process simulation will suddenly develop a passion for result simulation that gets turned off again as soon as it can. Don't blink; you might miss it.) A better game might enshrine exceptions to the process simulation, so that beginning DMs don't have to figure them out themselves. The Take 10 rules in 3E are such a rule. They do have a considerable benefit on handling time, too. This is not an accident, as process simulation rules carried one iota too far nearly always have handling time consequences that are excessive compared to the payoff. The 4E healing surge is a gaming construct that, among other things, says, "You are going to let the party buy CLW wounds and heal themselves up most fights anyway, but you still want them to eventually get worn down. To save time and confusion for everyone involved, let's just cut out the middle man and set up a framework that establishes that kind of pacing." Obviously, the conceptual jump is greater, and in the interest of handling time it has abandoned simulation concerns. However, there is nothing inconsistent with this method. And if you want to put the simulation back, as I said right after 4E launch, all you have to do is houserule that using surges takes healing magic, and then charge an appropriate amount for potions and CLW wands. Voila! If your concerns are not just suspending your disbelief, but distaste of the mechanic, limited healing by character, or other such thing, then my suggestion may not work. However, then your concerns are no longer exclusively suspending disbelief, and should not be portrayed as such. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - Nod To Realism
Top