Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - Nod To Realism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 5765432" data-attributes="member: 22779"><p>The problem with that is, you'll lose 20-30% of your customers if you enforce a particular view of realism as well. Those who did go to 4e aren't going to be happy with a 3e style realism bar. There's a reason they changed to 4e.</p><p></p><p>So, you're kinda pooched either way. You're going to lose that 30% no matter what you decide.</p><p></p><p>I'm just rather happy that after 30 years of game development, things finally fell my way instead of yours.</p><p></p><p></p><p>--------------</p><p></p><p>CJ - those last two posts are just excellent. Well said. I've often said that my beef with 3e mechanics is that the mechanics dictate the action more often than not. And, because, to borrow your terminology, they are Process Mechanics, they often make doing anything out of the box too difficult to try.</p><p></p><p>For example, my 4e Warlord frequently uses bull rush (because of a magic item that allows him to push an extra square) in combat. Because we tend to have prop filled encounter spaces, pushing someone two squares often has a fun result - such as pushing someone out the window.</p><p></p><p>Now, for me to do this in 3e would be very difficult. Bull Rush draws an AOO, which possibly does bad things to me depending on what exactly I'm bull rushing, then I have to make the opposed strength check, again, depending on what I'm pushing, my chances of success are rarely great - let's say 50%. So, I get smacked for my efforts, have only about a 50% chance of success (at best) and, if I fail, fall back prone at the target's feet, drawing easy attacks from the target plus an additional AOO for standing up.</p><p></p><p>That's just too high of a cost for pushing someone out the window. Possibly drawing 2 AOO's, plus giving a +4 bonus to a full attack from the baddy means that if I fail, I'm going to get chewed severely.</p><p></p><p>So, I can't recall ever seeing bull rush used in 3e. It might have happened, I just can't off hand recall it.</p><p></p><p>There's, for me, where the nod to realism becomes problematic. It stifles creativity because, in order to be "realistic" anything that is non-standard carries too much chance of failure. If it didn't, it would become a typical action.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5765432, member: 22779"] The problem with that is, you'll lose 20-30% of your customers if you enforce a particular view of realism as well. Those who did go to 4e aren't going to be happy with a 3e style realism bar. There's a reason they changed to 4e. So, you're kinda pooched either way. You're going to lose that 30% no matter what you decide. I'm just rather happy that after 30 years of game development, things finally fell my way instead of yours. -------------- CJ - those last two posts are just excellent. Well said. I've often said that my beef with 3e mechanics is that the mechanics dictate the action more often than not. And, because, to borrow your terminology, they are Process Mechanics, they often make doing anything out of the box too difficult to try. For example, my 4e Warlord frequently uses bull rush (because of a magic item that allows him to push an extra square) in combat. Because we tend to have prop filled encounter spaces, pushing someone two squares often has a fun result - such as pushing someone out the window. Now, for me to do this in 3e would be very difficult. Bull Rush draws an AOO, which possibly does bad things to me depending on what exactly I'm bull rushing, then I have to make the opposed strength check, again, depending on what I'm pushing, my chances of success are rarely great - let's say 50%. So, I get smacked for my efforts, have only about a 50% chance of success (at best) and, if I fail, fall back prone at the target's feet, drawing easy attacks from the target plus an additional AOO for standing up. That's just too high of a cost for pushing someone out the window. Possibly drawing 2 AOO's, plus giving a +4 bonus to a full attack from the baddy means that if I fail, I'm going to get chewed severely. So, I can't recall ever seeing bull rush used in 3e. It might have happened, I just can't off hand recall it. There's, for me, where the nod to realism becomes problematic. It stifles creativity because, in order to be "realistic" anything that is non-standard carries too much chance of failure. If it didn't, it would become a typical action. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - Nod To Realism
Top