Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - Nod To Realism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BryonD" data-source="post: 5766026" data-attributes="member: 957"><p>Not to dispute your opinion in any way, but to simply present the other point of view: </p><p></p><p>That is on my list of beefs with 4E. Things that should be cool become too easy and thus just become typical actions. </p><p></p><p>I *DO* see Bull Rush attempts in 3E. I wouldn't say I see it in every game, or even every other game. But I do see it. And I think I see it in what, to me, is a completely healthy organic frequency driven not by having a daily or encounter based power to use or lose but instead by making the call when the circumstances fit.</p><p></p><p>And yes, sometimes they don't work. But they often do work and because the nods to realism make them harder and not "typical", the successes feel HEROIC, like they should. </p><p></p><p>I also dispute that your description fits your claim of mechanics controlling actions. On very cursory inspection your logic appears to hold up. But what you leave out is that those mechanics are themselves FIRST controlled by the narrative merits. Bull Rushing is not heard because the mechanics say so. Bull Rushing is hard because it SHOULD BE from a narrative, heroic point of view. The mechanics then simply come along for the ride in a manner that supports providing the opportunity for failure and only through that opportunity for failure a related opportunity for glory. </p><p></p><p>I think looking at a list of powers and describing a narrative that complies with the results dictated by the selected power is a much better example of mechanics controlling actions.</p><p></p><p>Again, not disputing anything about how you have fun. Just presenting an alternative. I'm also glad that after thirty years of design the focus fell to you side if you felt neglected before. But I am also glad that the market showed clear resistance to this deviation as well.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5766026, member: 957"] Not to dispute your opinion in any way, but to simply present the other point of view: That is on my list of beefs with 4E. Things that should be cool become too easy and thus just become typical actions. I *DO* see Bull Rush attempts in 3E. I wouldn't say I see it in every game, or even every other game. But I do see it. And I think I see it in what, to me, is a completely healthy organic frequency driven not by having a daily or encounter based power to use or lose but instead by making the call when the circumstances fit. And yes, sometimes they don't work. But they often do work and because the nods to realism make them harder and not "typical", the successes feel HEROIC, like they should. I also dispute that your description fits your claim of mechanics controlling actions. On very cursory inspection your logic appears to hold up. But what you leave out is that those mechanics are themselves FIRST controlled by the narrative merits. Bull Rushing is not heard because the mechanics say so. Bull Rushing is hard because it SHOULD BE from a narrative, heroic point of view. The mechanics then simply come along for the ride in a manner that supports providing the opportunity for failure and only through that opportunity for failure a related opportunity for glory. I think looking at a list of powers and describing a narrative that complies with the results dictated by the selected power is a much better example of mechanics controlling actions. Again, not disputing anything about how you have fun. Just presenting an alternative. I'm also glad that after thirty years of design the focus fell to you side if you felt neglected before. But I am also glad that the market showed clear resistance to this deviation as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - Nod To Realism
Top