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<blockquote data-quote="Crazy Jerome" data-source="post: 5766030" data-attributes="member: 54877"><p>I think there are serious flaws in Edwards' work. One thing I think he presents very poorly, but has a grain of truth to it, is that there is a tendency of fans of "simulation" to ascribe more capability to processes than they really can carry. (And in custom software development, dealing with users, I've found this not limited to table top games, either. It is a huge problem with some users, that want the clicks of the mouse to exactly mimic how they do things now, using paper, instead of thinking about what the real process is, and streamlining that. If you want to drag the things you throw away to an icon of a trashcan, that may help a new user. But if you insist that everything be like that, you'll unnecessarily complicate the work for everyone else.)</p><p> </p><p>Or as Einstein said, for every problem, there is an answer that is simple, obvious, and wrong. For every problem of believability, there is some gamer on a forum that says, essentially, "just model how the character does it in the rules, and everything will work out." A lot of times, that is the wrong answer. However, you can't simply dismiss the process answer out of hand. Sometimes it is the right answer (or at least the best one that is still feasible), as perhaps with the trash can icon.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5766030, member: 54877"] I think there are serious flaws in Edwards' work. One thing I think he presents very poorly, but has a grain of truth to it, is that there is a tendency of fans of "simulation" to ascribe more capability to processes than they really can carry. (And in custom software development, dealing with users, I've found this not limited to table top games, either. It is a huge problem with some users, that want the clicks of the mouse to exactly mimic how they do things now, using paper, instead of thinking about what the real process is, and streamlining that. If you want to drag the things you throw away to an icon of a trashcan, that may help a new user. But if you insist that everything be like that, you'll unnecessarily complicate the work for everyone else.) Or as Einstein said, for every problem, there is an answer that is simple, obvious, and wrong. For every problem of believability, there is some gamer on a forum that says, essentially, "just model how the character does it in the rules, and everything will work out." A lot of times, that is the wrong answer. However, you can't simply dismiss the process answer out of hand. Sometimes it is the right answer (or at least the best one that is still feasible), as perhaps with the trash can icon. [/QUOTE]
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