Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - Nod To Realism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 5766257" data-attributes="member: 3424"><p>Possibly, but the flipside is that game systems that require the DM to decide on the results each time the player takes an action (as opposed to simply applying a ruleset) also place quite a great burden on the DM. </p><p></p><p>Just to cite an example, I doubt that I would ever voluntarily run a game of White Wolf's Mage because every time a PC wanted to use magic, I would have to decide which schools were involved and to what extent. Admittedly, it could simply be because I've only given the system a cursory glance through, but coming as I did from a D&D background, I didn't even feel like giving the system a chance because it seemed like a lot of effort to do what, in D&D, would essentially boil down to: I use Spell X.</p><p></p><p>Mind you, the system you have in mind could be a happy medium - more flexible than standard D&D, more concrete guidelines than standard Mage. You might even be able to retain the iconic spells as standard effects which could be varied by an additional or a harder check. Want a <em>fireball</em> that only targets enemies, or which doesn't burn up the papers in the library or set fire to the deck of the ship everyone is fighting on? Maybe the Arcana DC goes up by 2 to 4 points.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5766257, member: 3424"] Possibly, but the flipside is that game systems that require the DM to decide on the results each time the player takes an action (as opposed to simply applying a ruleset) also place quite a great burden on the DM. Just to cite an example, I doubt that I would ever voluntarily run a game of White Wolf's Mage because every time a PC wanted to use magic, I would have to decide which schools were involved and to what extent. Admittedly, it could simply be because I've only given the system a cursory glance through, but coming as I did from a D&D background, I didn't even feel like giving the system a chance because it seemed like a lot of effort to do what, in D&D, would essentially boil down to: I use Spell X. Mind you, the system you have in mind could be a happy medium - more flexible than standard D&D, more concrete guidelines than standard Mage. You might even be able to retain the iconic spells as standard effects which could be varied by an additional or a harder check. Want a [I]fireball[/I] that only targets enemies, or which doesn't burn up the papers in the library or set fire to the deck of the ship everyone is fighting on? Maybe the Arcana DC goes up by 2 to 4 points. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - Nod To Realism
Top