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<blockquote data-quote="Tovec" data-source="post: 5767196" data-attributes="member: 95493"><p>I'm unfamiliar with RC, it has something to do with not buying MORE books for a system I dislike. I refer to buying MORE, because I DO have the PHB, MM and DMG. I never realized what I SHOULD have spent my money on was the Rules Compendium. (Well, what I should have spent my money on was Pathfinder but whatever.)</p><p></p><p>My point A was that by default, in the PHB for example - not the RC, you can't bull rush someone anymore. Anything you don't have a rule for, or has to be made up, is suddenly impossible. Not hard, not difficult, but impossible. Unless of course you make something up - which happens to be a main gripe I have with 4e.</p><p></p><p>My point B was that EVERYONE gets a "pushback" power of some sort or stripe, like everyone gets a teleport-like ability and everyone can hit for about equal damage, unno cus the edition is "balanced". If EVERYONE can do it, and they can do it <u>at least</u> once a day, with little or no difficulty, then it becomes less special. My Point B also comes up a little later when I reply to Jerome (see below).</p><p></p><p></p><p></p><p>I'm glad you do, I don't see what either edition has to do with this? 3e did it differently than 4e, that is all. Either way, someone who has abilities can do it better than someone without. In 4e however if you DON'T have the ability you can't do it at all, whereas in 3e it was just more difficult.</p><p> </p><p></p><p>I don't take page 42 into account anymore than I take Rule 0 into account with 3e. I DO very much and heavily agree that in BOTH editions if you have the ability to do it (or do it well) then you want to do it as much as possible. That is a failing for BOTH editions, not just 3e. (Nemesis, read this part)</p><p> </p><p></p><p></p><p>If I approach the game with the mindset that the rules are made of jell-o I can do a number of extraordinary things with jell-o too. I don't see your point here.</p><p>Why is it tyranny to want a system that describes events in a way resembling reality, instead of one resembling a cartoon? (Note I didn't say realistic or realism.) Yes, in real life, it is tricky knocking someone over, or out a window, and I think there should be a certain amount of difficult to do it in the game too. (Here too Nemesis.)</p><p></p><p>In 4e however your choices are:</p><p>1. Have the power, do it, success. Don't have the power, can't do it.</p><p>2. Make something up.</p><p></p><p>In 3e it was:</p><p>1. Have the feats, do it (well), success. Don't have the feats, maybe still do it.</p><p>2. Don't have to make something up. Still CAN if something isn't working for you, but don't HAVE TO.</p><p></p><p>The downside with both is that if you have the power/feats you are going to want to do it it whenever the opportunity arises, I'll certainly agree with Crazy Jerome on that.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5767196, member: 95493"] I'm unfamiliar with RC, it has something to do with not buying MORE books for a system I dislike. I refer to buying MORE, because I DO have the PHB, MM and DMG. I never realized what I SHOULD have spent my money on was the Rules Compendium. (Well, what I should have spent my money on was Pathfinder but whatever.) My point A was that by default, in the PHB for example - not the RC, you can't bull rush someone anymore. Anything you don't have a rule for, or has to be made up, is suddenly impossible. Not hard, not difficult, but impossible. Unless of course you make something up - which happens to be a main gripe I have with 4e. My point B was that EVERYONE gets a "pushback" power of some sort or stripe, like everyone gets a teleport-like ability and everyone can hit for about equal damage, unno cus the edition is "balanced". If EVERYONE can do it, and they can do it [U]at least[/U] once a day, with little or no difficulty, then it becomes less special. My Point B also comes up a little later when I reply to Jerome (see below). I'm glad you do, I don't see what either edition has to do with this? 3e did it differently than 4e, that is all. Either way, someone who has abilities can do it better than someone without. In 4e however if you DON'T have the ability you can't do it at all, whereas in 3e it was just more difficult. I don't take page 42 into account anymore than I take Rule 0 into account with 3e. I DO very much and heavily agree that in BOTH editions if you have the ability to do it (or do it well) then you want to do it as much as possible. That is a failing for BOTH editions, not just 3e. (Nemesis, read this part) If I approach the game with the mindset that the rules are made of jell-o I can do a number of extraordinary things with jell-o too. I don't see your point here. Why is it tyranny to want a system that describes events in a way resembling reality, instead of one resembling a cartoon? (Note I didn't say realistic or realism.) Yes, in real life, it is tricky knocking someone over, or out a window, and I think there should be a certain amount of difficult to do it in the game too. (Here too Nemesis.) In 4e however your choices are: 1. Have the power, do it, success. Don't have the power, can't do it. 2. Make something up. In 3e it was: 1. Have the feats, do it (well), success. Don't have the feats, maybe still do it. 2. Don't have to make something up. Still CAN if something isn't working for you, but don't HAVE TO. The downside with both is that if you have the power/feats you are going to want to do it it whenever the opportunity arises, I'll certainly agree with Crazy Jerome on that. [/QUOTE]
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