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<blockquote data-quote="Nemesis Destiny" data-source="post: 5768192" data-attributes="member: 98255"><p>Mostly because I stopped caring some time ago about this thread. I realized, as CJ did, that it wasn't going anywhere. There are lots of attitudes in this thread that people hold, including my own, that simply don't want to change.</p><p></p><p>I'm not trying to convince anyone that 4e is the holy grail of D&D. I don't believe that it is, though to date, I find it offers the most freedom to let me determine fluff as I see fit, while still providing a mechanically more balanced play experience at the table.</p><p></p><p>That said, there are a lot of folks that have misconceptions about it, and like you, I would like nothing more to "set the record straight," as you say. And, like you, I have "valid concerns" about other editions, which, having played them, have decided do not work as well for me as 4th does. Speaking for my group, it has actually proved liberating, as we no longer have to deal with "if it ain't on the page, it ain't on the stage." In general, we have found a lot of concepts easier to realize, without having to hunt down mechanical representation for every idea. So if anything, moving to 4e has actually improved our roleplaying experience. As gamers, and role-playing gamers specifically, what more could we ask for?</p><p></p><p>At the same time, I fully acknowledge that not all gaming groups share this experience. And that's fine. Going by your response to CJ, I think we're actually on the same page with that notion.</p><p></p><p>There is an implication within the D&D community (sometimes subtle, sometimes not) that because the mechanical elements of 4e are more blatantly gamist than before, that all people who enjoy the game are somehow less into roleplaying than those who prefer other editions or games (i.e. Doing It Wrong, No True Scotsman, etc). I find that irritating and seek to dismiss that notion for the needlessly divisive fiction that it is.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5768192, member: 98255"] Mostly because I stopped caring some time ago about this thread. I realized, as CJ did, that it wasn't going anywhere. There are lots of attitudes in this thread that people hold, including my own, that simply don't want to change. I'm not trying to convince anyone that 4e is the holy grail of D&D. I don't believe that it is, though to date, I find it offers the most freedom to let me determine fluff as I see fit, while still providing a mechanically more balanced play experience at the table. That said, there are a lot of folks that have misconceptions about it, and like you, I would like nothing more to "set the record straight," as you say. And, like you, I have "valid concerns" about other editions, which, having played them, have decided do not work as well for me as 4th does. Speaking for my group, it has actually proved liberating, as we no longer have to deal with "if it ain't on the page, it ain't on the stage." In general, we have found a lot of concepts easier to realize, without having to hunt down mechanical representation for every idea. So if anything, moving to 4e has actually improved our roleplaying experience. As gamers, and role-playing gamers specifically, what more could we ask for? At the same time, I fully acknowledge that not all gaming groups share this experience. And that's fine. Going by your response to CJ, I think we're actually on the same page with that notion. There is an implication within the D&D community (sometimes subtle, sometimes not) that because the mechanical elements of 4e are more blatantly gamist than before, that all people who enjoy the game are somehow less into roleplaying than those who prefer other editions or games (i.e. Doing It Wrong, No True Scotsman, etc). I find that irritating and seek to dismiss that notion for the needlessly divisive fiction that it is. [/QUOTE]
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