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Legends and Lore October 22nd
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<blockquote data-quote="Salamandyr" data-source="post: 6034951" data-attributes="member: 40233"><p>I like having the traditional class companions as part of a rules module. However, I hope they don't get so focused on making sure the ranger gets his animal companion and the wizard gets his summoned demon (and the cleric gets one too now?), that they forget that the fighter can go down to the local tavern and hire a rogue to be a follower too.</p><p></p><p>Animal companions, demonic minions, and etc seem to me just another kind of henchmen, and should be counted in the same rules and restrictions as those. So, for instance, your charisma score may allow you to gather three henchmen, who might consist of a wizard companion, a wolf you raised from a pup, and a sylph you saved enslavement by an evil overlord. Another player might just choose to have an array of player character types as henchmen. Also, no reason a fighter couldn't have an animal companion, or a rogue trick a demon into serving him. They shouldn't limit it, though I can definitely see it being easier for certain classes to find certain henchmen (for instance, a wizard can summon demons, which makes it easier to find one to contract the services of, and soldiers are much more likely to follow a fighter).</p><p></p><p>So to make it short, the stuff they're talking about should be a component of the henchmen rules, which should be accessible to everyone.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 6034951, member: 40233"] I like having the traditional class companions as part of a rules module. However, I hope they don't get so focused on making sure the ranger gets his animal companion and the wizard gets his summoned demon (and the cleric gets one too now?), that they forget that the fighter can go down to the local tavern and hire a rogue to be a follower too. Animal companions, demonic minions, and etc seem to me just another kind of henchmen, and should be counted in the same rules and restrictions as those. So, for instance, your charisma score may allow you to gather three henchmen, who might consist of a wizard companion, a wolf you raised from a pup, and a sylph you saved enslavement by an evil overlord. Another player might just choose to have an array of player character types as henchmen. Also, no reason a fighter couldn't have an animal companion, or a rogue trick a demon into serving him. They shouldn't limit it, though I can definitely see it being easier for certain classes to find certain henchmen (for instance, a wizard can summon demons, which makes it easier to find one to contract the services of, and soldiers are much more likely to follow a fighter). So to make it short, the stuff they're talking about should be a component of the henchmen rules, which should be accessible to everyone. [/QUOTE]
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