Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends and Lore October 22nd
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Falling Icicle" data-source="post: 6035355" data-attributes="member: 17077"><p>I love the idea of Bardic music being its own type of magic instead of just giving Bards spells. I've wanted to see something like that for a long time. I just hope there's an option for a non-musical bard. I'd like the option to play a more scholarly bard that uses oratory and ancient words of power instead of singing and playing a lute, for example.</p><p></p><p>As for the Ranger just taking archery or two-weapon fighting as specialties/feats instead of getting them as class abilities, that is also an idea I wholeheartedly approve. I have never really understood why rangers were shoe-horned into two-weapon fighting. If I want to play a ranger that uses a two handed axe, there's no reason such a character should be at a disadvantage compared to a ranger that uses TWF or archery.</p><p></p><p>Having animal companions, henchmen, bound elementals, etc all fall under an optional rules module along with followers is a great idea. Why should I have to be a druid or ranger to be able to play a character that has an animal companion? That never made sense to me. I also didn't like how pets multiplied the power of certain classes. I remember playing a druid in 3e whose pet was more powerful than the party fighter. No joke.</p><p></p><p>Some players were also turned off by the complexity of having to manage a pet in addition to their own character, and before, turning down a pet was simply a loss of power with no compensation. Pets can also be annoying and I can understand why some DM's may not wish to allow them in their games. By having pets/minions/henchmen as part of an optional rules module, it's there for people who want to use them, but easy to leave out for those that don't. When it's not a written part of a class, players have no reason to feel entitled to it.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6035355, member: 17077"] I love the idea of Bardic music being its own type of magic instead of just giving Bards spells. I've wanted to see something like that for a long time. I just hope there's an option for a non-musical bard. I'd like the option to play a more scholarly bard that uses oratory and ancient words of power instead of singing and playing a lute, for example. As for the Ranger just taking archery or two-weapon fighting as specialties/feats instead of getting them as class abilities, that is also an idea I wholeheartedly approve. I have never really understood why rangers were shoe-horned into two-weapon fighting. If I want to play a ranger that uses a two handed axe, there's no reason such a character should be at a disadvantage compared to a ranger that uses TWF or archery. Having animal companions, henchmen, bound elementals, etc all fall under an optional rules module along with followers is a great idea. Why should I have to be a druid or ranger to be able to play a character that has an animal companion? That never made sense to me. I also didn't like how pets multiplied the power of certain classes. I remember playing a druid in 3e whose pet was more powerful than the party fighter. No joke. Some players were also turned off by the complexity of having to manage a pet in addition to their own character, and before, turning down a pet was simply a loss of power with no compensation. Pets can also be annoying and I can understand why some DM's may not wish to allow them in their games. By having pets/minions/henchmen as part of an optional rules module, it's there for people who want to use them, but easy to leave out for those that don't. When it's not a written part of a class, players have no reason to feel entitled to it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends and Lore October 22nd
Top