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General Tabletop Discussion
*Dungeons & Dragons
Legends and Lore October 22nd
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<blockquote data-quote="Chris_Nightwing" data-source="post: 6035520" data-attributes="member: 882"><p>I always thought it was a bit silly that the Bard would be playing the lute in the middle of a fight, and even singing at the party would be difficult to hear meaningfully.</p><p></p><p>No, instead the Bard's music should be used before and after fights - during short and long rests. If you have a Bard in the party, then you'll recover your spirits that much better after a tough combat. The words and songs will stay with you as you launch into the next fray. Bards remind you what you're fighting for, and you know that if you fall in combat, your deeds will pass into song or saga and your name not forgotten. Similarly, having a Bard in the party means that your adventuring group will be much more well known. Reputation and rewards will be higher, you'll never have to pay to stay a night at the inn and merchants beg you to wear their fineries so that they can brag about it.</p><p></p><p>The Bard him or herself has to be able to tag along in these tough situations though, so should not be an incompetent fighter. Some might master various forms of magic - a jack of all trades approach that means they've always got a trick up their sleeves in combat. Obviously they share much with Rogues, but they're not dirty-fighters, and their skill expertise lies more in social situations.</p><p></p><p>Mechanically, I think they ought to be supreme at buffing the party for combat. I'm not just talking about +1 to hit and damage, I'm thinking damage reduction, saving throw bonuses, fighting to the death type effects. I'd also like them as a multiclass in themselves, able to pick up magic if they choose from both arcane and divine traditions, fighting maneuvers, perhaps a little dirty-fighting. I've also always loved bardic lore and their general competence when it comes to skills. Sadly, I think that the core classes are so poorly integrated that it'll mean Bards get some complex subsystem of their own to deal with.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6035520, member: 882"] I always thought it was a bit silly that the Bard would be playing the lute in the middle of a fight, and even singing at the party would be difficult to hear meaningfully. No, instead the Bard's music should be used before and after fights - during short and long rests. If you have a Bard in the party, then you'll recover your spirits that much better after a tough combat. The words and songs will stay with you as you launch into the next fray. Bards remind you what you're fighting for, and you know that if you fall in combat, your deeds will pass into song or saga and your name not forgotten. Similarly, having a Bard in the party means that your adventuring group will be much more well known. Reputation and rewards will be higher, you'll never have to pay to stay a night at the inn and merchants beg you to wear their fineries so that they can brag about it. The Bard him or herself has to be able to tag along in these tough situations though, so should not be an incompetent fighter. Some might master various forms of magic - a jack of all trades approach that means they've always got a trick up their sleeves in combat. Obviously they share much with Rogues, but they're not dirty-fighters, and their skill expertise lies more in social situations. Mechanically, I think they ought to be supreme at buffing the party for combat. I'm not just talking about +1 to hit and damage, I'm thinking damage reduction, saving throw bonuses, fighting to the death type effects. I'd also like them as a multiclass in themselves, able to pick up magic if they choose from both arcane and divine traditions, fighting maneuvers, perhaps a little dirty-fighting. I've also always loved bardic lore and their general competence when it comes to skills. Sadly, I think that the core classes are so poorly integrated that it'll mean Bards get some complex subsystem of their own to deal with. [/QUOTE]
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