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Legends and Lore October 22nd
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<blockquote data-quote="Ratskinner" data-source="post: 6035822" data-attributes="member: 6688937"><p>I tend to agree. The only other solutions available (I think) are to "stretch" all that extra stuff out over more levels...which folks seem loath to do, or to drop companion critters altogether...which folks are even more loath to do. I suppose that they could theoretically duck Narrative, and do something like FATE or BW, but those types of games are generally "not D&D" and lack the space for all the fiddly bits necessary for producing good splat. </p><p></p><p></p><p></p><p>I agree here as well....its one of those nagging bits that floats in the back of my mind. Such an effort is very costly. Costly at a a level that only initial sales of a new edition can support. I keep thinking this is the "farewell" edition and it will be shelved after some initial rather small run of product. Putting out a game that is modular, well-balanced, and customizable to playstyle as well as with a zillion fiddly bits is literally not worth the effort, I fear. Who knows, maybe they'll get the electronic stuff working well this time<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>.....what? It could happen!?<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6035822, member: 6688937"] I tend to agree. The only other solutions available (I think) are to "stretch" all that extra stuff out over more levels...which folks seem loath to do, or to drop companion critters altogether...which folks are even more loath to do. I suppose that they could theoretically duck Narrative, and do something like FATE or BW, but those types of games are generally "not D&D" and lack the space for all the fiddly bits necessary for producing good splat. I agree here as well....its one of those nagging bits that floats in the back of my mind. Such an effort is very costly. Costly at a a level that only initial sales of a new edition can support. I keep thinking this is the "farewell" edition and it will be shelved after some initial rather small run of product. Putting out a game that is modular, well-balanced, and customizable to playstyle as well as with a zillion fiddly bits is literally not worth the effort, I fear. Who knows, maybe they'll get the electronic stuff working well this time:) .....what? It could happen!?:D [/QUOTE]
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Legends and Lore October 22nd
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