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Legends and Lore October 22nd
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<blockquote data-quote="howandwhy99" data-source="post: 6036557" data-attributes="member: 3192"><p>The "Keep Options Open" concept is appreciated. I would say you are heading in the right direction by providing multiple broad spectra of definition within classes. This lays the groundwork without defining builds. It more defines what the class is good at and what it's not so good at and then lets the player be flexible in defining both more thoroughly for each and every character. A kind of fleshing out of idiosyncrasies. I feel this is better than the the feat trees or power branching feat approach, which promotes extensive predetermination and tends to lock players in to a narrow path that can carry over into play. It's also better than the blank approach, which doesn't define a class so much as leave to be anything via simple ability or power accumulation without predetermined definitions of what any class even is. The latter really helps comprehension when running into said classes (or monsters or whatever other generalized categories our game terms define). </p><p></p><p>The companion category is a solid idea. The only area that might tee off some folks is the Paladin's warhorse (or whatever they decide for as a mount). However, after some iterations of this ability I certainly don't have a problem with keeping it optionally modular.</p><p></p><p>The at will abilities in older D&D weren't infinite as they might appear by some standards today. They were limited under fatigue rules. Warlock Favors act like spell slots do, but minor effects (in every casting class) do not. Like anything, not just swinging a sword, fatigue might be a limiting factor for play space dealing with longer term actions, basically those outside rounds. Strumming and/or singing do eventually take their tole and getting a song just right might be a rationale for limited per rest mechanics for a song and music caster. What might work to make the class interesting in its own specific way is include diminishing effects for Bardic magical effects depending on how many times it has been done. Perhaps a roll is required after 3+CON mod in a day or something?</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6036557, member: 3192"] The "Keep Options Open" concept is appreciated. I would say you are heading in the right direction by providing multiple broad spectra of definition within classes. This lays the groundwork without defining builds. It more defines what the class is good at and what it's not so good at and then lets the player be flexible in defining both more thoroughly for each and every character. A kind of fleshing out of idiosyncrasies. I feel this is better than the the feat trees or power branching feat approach, which promotes extensive predetermination and tends to lock players in to a narrow path that can carry over into play. It's also better than the blank approach, which doesn't define a class so much as leave to be anything via simple ability or power accumulation without predetermined definitions of what any class even is. The latter really helps comprehension when running into said classes (or monsters or whatever other generalized categories our game terms define). The companion category is a solid idea. The only area that might tee off some folks is the Paladin's warhorse (or whatever they decide for as a mount). However, after some iterations of this ability I certainly don't have a problem with keeping it optionally modular. The at will abilities in older D&D weren't infinite as they might appear by some standards today. They were limited under fatigue rules. Warlock Favors act like spell slots do, but minor effects (in every casting class) do not. Like anything, not just swinging a sword, fatigue might be a limiting factor for play space dealing with longer term actions, basically those outside rounds. Strumming and/or singing do eventually take their tole and getting a song just right might be a rationale for limited per rest mechanics for a song and music caster. What might work to make the class interesting in its own specific way is include diminishing effects for Bardic magical effects depending on how many times it has been done. Perhaps a roll is required after 3+CON mod in a day or something? [/QUOTE]
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