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Legends and Lore October 22nd
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<blockquote data-quote="Manbearcat" data-source="post: 6037217" data-attributes="member: 6696971"><p>@<a href="http://www.enworld.org/forum/members/pemerton.html" target="_blank"><span style="color: yellow">pemerton</span></a></p><p> </p><p>Yup, absolutely. In the Barbarian Horde vs Frontier Town arc of my game that is exactly how I set it up. It was overwhelming odds. It was a test of their heroic mettle (not their resource scheme mettle). I set it up to be a litmus test for "who they were" and how they were going to approach problems. I had 3 Skill Challenges devised (they may have tried each of them or some of them depending on approach/success/failure...they automatically went the first route...which surprised me...I expected "Retreate is the Better Part of Valor"):</p><p> </p><p>- "A Team". Stand their ground against overwhelming odds and defend those who cannot defend themselves (innocents they had no ties to) by strategically turning the settlement into a meatgrinder and inspiring/rallying the settlers.</p><p> </p><p>- "Retreat is the Better Part of Valor" - Convince the High Huntsman to give up their generational, carved by their parent's parents settlement. Distract the Horde and create a hole in their lines enough to get the settlers into the forest and disperse.</p><p> </p><p>- "Cut and Run" - Forget the settlers and their beloved settlement. Find their own way out of the settlement and through the lines of the horde surrounding the settlement.</p><p> </p><p>Going with 1, and being successful at it, completely changed the theme and scope of our game.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6037217, member: 6696971"] @[URL="http://www.enworld.org/forum/members/pemerton.html"][COLOR=yellow]pemerton[/COLOR][/URL] Yup, absolutely. In the Barbarian Horde vs Frontier Town arc of my game that is exactly how I set it up. It was overwhelming odds. It was a test of their heroic mettle (not their resource scheme mettle). I set it up to be a litmus test for "who they were" and how they were going to approach problems. I had 3 Skill Challenges devised (they may have tried each of them or some of them depending on approach/success/failure...they automatically went the first route...which surprised me...I expected "Retreate is the Better Part of Valor"): - "A Team". Stand their ground against overwhelming odds and defend those who cannot defend themselves (innocents they had no ties to) by strategically turning the settlement into a meatgrinder and inspiring/rallying the settlers. - "Retreat is the Better Part of Valor" - Convince the High Huntsman to give up their generational, carved by their parent's parents settlement. Distract the Horde and create a hole in their lines enough to get the settlers into the forest and disperse. - "Cut and Run" - Forget the settlers and their beloved settlement. Find their own way out of the settlement and through the lines of the horde surrounding the settlement. Going with 1, and being successful at it, completely changed the theme and scope of our game. [/QUOTE]
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