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Legends and Lore: Out of Bounds
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<blockquote data-quote="KidSnide" data-source="post: 5731390" data-attributes="member: 54710"><p>I disagree with this pretty strongly. </p><p></p><p>First, I don't think there's a problem with having a challenge in the gameworld that the PCs have no realistic chance of solving. For example, returning Athas to a world of life and greenery is a perfectly good character motivation, but I see no reason why such a task should be solvable at all, not to mention solvable with character abilities.</p><p></p><p>Second, there are tons of fun challenges that aren't amenable to character abilities. I think the plot to the latest Clash of the Titans is a perfectly plausible epic adventure. The whole point is that there's a monster that isn't realistically defeatably by even the most badass heroes. Instead, the PCs need to identify, find and acquire another element of epic magic in the world in order to defeat the otherwise unkillable monster. Obviously, the movie featured one particular solution, but it's a big mythical world out there -- who's to say there weren't others?</p><p></p><p>Lastly, and most importantly, one of the primary joys of table-top gaming is seeing a situation where you have no idea what to do and then finding a way to advance the situation, hopefully for the better. If you check out the most popular story hours on this site, they are replete with challenges that require player thinking as much as character abilities. (Imagine all your PCs wake up with no memories as citizens of a city in a bottle.)</p><p></p><p>I've played games where it feels like you're just trying to guess what the GM (or module writer) is thinking, and I agree that it can suck. And I also agree that using your character abilities to kick ass and be awesome is a ton of fun. But I wouldn't want to play in a version of D&D where character abilities are the limit of what your character can do, or where player ingenuity doesn't play an essential role in the game.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5731390, member: 54710"] I disagree with this pretty strongly. First, I don't think there's a problem with having a challenge in the gameworld that the PCs have no realistic chance of solving. For example, returning Athas to a world of life and greenery is a perfectly good character motivation, but I see no reason why such a task should be solvable at all, not to mention solvable with character abilities. Second, there are tons of fun challenges that aren't amenable to character abilities. I think the plot to the latest Clash of the Titans is a perfectly plausible epic adventure. The whole point is that there's a monster that isn't realistically defeatably by even the most badass heroes. Instead, the PCs need to identify, find and acquire another element of epic magic in the world in order to defeat the otherwise unkillable monster. Obviously, the movie featured one particular solution, but it's a big mythical world out there -- who's to say there weren't others? Lastly, and most importantly, one of the primary joys of table-top gaming is seeing a situation where you have no idea what to do and then finding a way to advance the situation, hopefully for the better. If you check out the most popular story hours on this site, they are replete with challenges that require player thinking as much as character abilities. (Imagine all your PCs wake up with no memories as citizens of a city in a bottle.) I've played games where it feels like you're just trying to guess what the GM (or module writer) is thinking, and I agree that it can suck. And I also agree that using your character abilities to kick ass and be awesome is a ton of fun. But I wouldn't want to play in a version of D&D where character abilities are the limit of what your character can do, or where player ingenuity doesn't play an essential role in the game. -KS [/QUOTE]
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