Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore: Out of Bounds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 5731421" data-attributes="member: 7006"><p>For me... like everything, my thoughts are all towards moderation. It's more fun for me if every situation is different and the methods for getting past challenges is as varied as the challenges themselves. Sometimes a hard-coded single solution that the DM knows and which the players have to figure out is good (most 'puzzles' would fall into this category.) Sometimes, the DM creates a scenario which a direction the players want to go in and the DM has some broad strokes planned out to help facilitate the player's journey along (most skill challenges would be like this.) And sometimes the DM can throw out a scenario where he has nothing in mind for a solution, because (assuming he is well-aware of the ingenuity of his players)... the players methodically trying to work out a solution ends up being cooler and more creative than he would have come up with, and thus once they start down a path, the DM can then go into 'Yes, And' mode and walk with them, pointing things out and throwing obstacles in the path based upon his own ideas of logic, the reality of the world, and what is on the other side of the challenge and how that would influence the steps the party is taking.</p><p></p><p>Needless to say... all three situations require a strong DM who knows when to give and take with the players-- giving hints or holding back info-- in order to keep frustration to a minimum but also giving a real sense of accomplishment when finally completed. By varying these scenarios up... it keeps the players and DM interested and entertained for the same reason why you change up the numbers and roles of monsters in combat encounters. You don't want to run 5 encounters in a row that consist of nothing but 2 Elite Lurkers... and by the same token, you don't want every puzzle or challenge to be solvable by a Level 3 Skill Challenge.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5731421, member: 7006"] For me... like everything, my thoughts are all towards moderation. It's more fun for me if every situation is different and the methods for getting past challenges is as varied as the challenges themselves. Sometimes a hard-coded single solution that the DM knows and which the players have to figure out is good (most 'puzzles' would fall into this category.) Sometimes, the DM creates a scenario which a direction the players want to go in and the DM has some broad strokes planned out to help facilitate the player's journey along (most skill challenges would be like this.) And sometimes the DM can throw out a scenario where he has nothing in mind for a solution, because (assuming he is well-aware of the ingenuity of his players)... the players methodically trying to work out a solution ends up being cooler and more creative than he would have come up with, and thus once they start down a path, the DM can then go into 'Yes, And' mode and walk with them, pointing things out and throwing obstacles in the path based upon his own ideas of logic, the reality of the world, and what is on the other side of the challenge and how that would influence the steps the party is taking. Needless to say... all three situations require a strong DM who knows when to give and take with the players-- giving hints or holding back info-- in order to keep frustration to a minimum but also giving a real sense of accomplishment when finally completed. By varying these scenarios up... it keeps the players and DM interested and entertained for the same reason why you change up the numbers and roles of monsters in combat encounters. You don't want to run 5 encounters in a row that consist of nothing but 2 Elite Lurkers... and by the same token, you don't want every puzzle or challenge to be solvable by a Level 3 Skill Challenge. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore: Out of Bounds
Top