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<blockquote data-quote="Balesir" data-source="post: 5732049" data-attributes="member: 27160"><p>[MENTION=2067]Kamikaze Midget[/MENTION], I have to "spread the love" before XPing you again, but I agree 110% on "the player skill in use should be skill at playing D&D, not skill at basketweaving (or whatever)".</p><p></p><p>I differ on the "rules defined by the game world" bit, though. Saying "a fireball is a ball of fire - work out the implications for yourself" is great for more exploratory games, IMO, but not for challenge-based ones. Better would be to have actual sub-games for social and exploration challenges, and define Firball's effects in those, for me. Even better if all the "sub-games" were integrated into one system...</p></blockquote><p></p>
[QUOTE="Balesir, post: 5732049, member: 27160"] [MENTION=2067]Kamikaze Midget[/MENTION], I have to "spread the love" before XPing you again, but I agree 110% on "the player skill in use should be skill at playing D&D, not skill at basketweaving (or whatever)". I differ on the "rules defined by the game world" bit, though. Saying "a fireball is a ball of fire - work out the implications for yourself" is great for more exploratory games, IMO, but not for challenge-based ones. Better would be to have actual sub-games for social and exploration challenges, and define Firball's effects in those, for me. Even better if all the "sub-games" were integrated into one system... [/QUOTE]
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