Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore: Out of Bounds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Skyscraper" data-source="post: 5732265" data-attributes="member: 48518"><p>[MENTION=22260]TerraDave[/MENTION]: I don't agree that there is absence of content here.</p><p></p><p>I think that the topic discussed by Cook is central to the how the design is at work here: do you want to add heaps of rules to the game until the players search for answers in the rules, or do you wish to move toward freeform improvisation where players try to find solutions in the situation without trying to link it to the rules?</p><p></p><p>IMO this is a relevant question. 4E went far into the rules realm. Too far for my taste, now that I've been at that table a lot. Combat is super rules-dependent, but now even social events become skill challenges where rules tell you how participants interact. This is high-level design questioning (as opposed to specific rules-making) and it's interesting that they should discuss this openly.</p><p></p><p>As far as Cook's article is concerned, there are a three different question therein, also raised in this thread:</p><p></p><p>1) do you have answers to challenges on the PC sheet?</p><p></p><p>2) do you have answers to challenges in the rules? (this includes #1)</p><p></p><p>3) do you find pre-set answers to challenges to any given situation? (This may include #1 and #2, but not necessarily). E.g. if a PC comes up before a wall of force that prevents them from reaching what they want to reach and there is no power or rule that allows them to beat the wall of force, has the DM predefined how this challenge can be beat? (e.g. a lever in the next room.)</p><p></p><p>I've always thought that RPGs are a mix of YES and NO to the answers to all three question above. If you go to one extreme, you either depart from the RPG genre or end up in games that lack one aspect of it. However, looking at the evolution of D&D, I think that 4E is too much into the YES for all three questions.</p><p></p><p>As concerns #3 specifically, I think that this is why many WotC adventures were so much critisized. The modules take the PCs by the hand and guide them towards the endings. The Slaying Stone departed from this format and offered another type of adventure that, IMO, brings back RPGs closer to a classic, old-style game that I prefer. I don't like everything about older editions, but that's one of them.</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 5732265, member: 48518"] [MENTION=22260]TerraDave[/MENTION]: I don't agree that there is absence of content here. I think that the topic discussed by Cook is central to the how the design is at work here: do you want to add heaps of rules to the game until the players search for answers in the rules, or do you wish to move toward freeform improvisation where players try to find solutions in the situation without trying to link it to the rules? IMO this is a relevant question. 4E went far into the rules realm. Too far for my taste, now that I've been at that table a lot. Combat is super rules-dependent, but now even social events become skill challenges where rules tell you how participants interact. This is high-level design questioning (as opposed to specific rules-making) and it's interesting that they should discuss this openly. As far as Cook's article is concerned, there are a three different question therein, also raised in this thread: 1) do you have answers to challenges on the PC sheet? 2) do you have answers to challenges in the rules? (this includes #1) 3) do you find pre-set answers to challenges to any given situation? (This may include #1 and #2, but not necessarily). E.g. if a PC comes up before a wall of force that prevents them from reaching what they want to reach and there is no power or rule that allows them to beat the wall of force, has the DM predefined how this challenge can be beat? (e.g. a lever in the next room.) I've always thought that RPGs are a mix of YES and NO to the answers to all three question above. If you go to one extreme, you either depart from the RPG genre or end up in games that lack one aspect of it. However, looking at the evolution of D&D, I think that 4E is too much into the YES for all three questions. As concerns #3 specifically, I think that this is why many WotC adventures were so much critisized. The modules take the PCs by the hand and guide them towards the endings. The Slaying Stone departed from this format and offered another type of adventure that, IMO, brings back RPGs closer to a classic, old-style game that I prefer. I don't like everything about older editions, but that's one of them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore: Out of Bounds
Top