Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore: Out of Bounds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Doctor Proctor" data-source="post: 5733657" data-attributes="member: 78547"><p>The problem that I have with the Poetry Contest example is this: What happens the next time? Specifically in those cases where the Fighter's superior poetry skills (as explained by Fey Touched, Soul of a Dead Poet, etc...) create an auto-success.</p><p> </p><p>If you've opened the door that "Doesn't really matter what your sheet says your character is, roleplying trumps that" then what if later on, there's a magical competition based on figuring out some arcane puzzle. Let's say the player of the Fighter, in addition to being poetic, also happens to be quite smart. He figures out the puzzle himself, and thus says that he should be able to win the competition, even though his stats pale in comparison to 20 INT Wizard at the table whose player isn't quite as bright.</p><p> </p><p>As before, he's come up with something based on player skill that should easily win the competition, but that isn't backed up by the character sheet. More importantly, there is yet again another PC whose character sheet <em>should</em> be able to beat the challenge, but whose player could not. If asked, I'm sure that the Fighter would say "Well, my character actually worked as a Mercenary guarding a Wizard, and would read some of his tomes in his off time, where he saw the solution to such a puzzle", or some such thing. </p><p> </p><p>The question then is, do you let him auto-succeed? If you do, then you've further reinforced that it really doesn't matter what character you decide to play, it only matters what BS background you can pull out of thin air to support your superior intellectual/persuasive/poetic/etc.. abilities. Since Frankie the Fighter is better than that than anyone else, then he will always win.</p><p> </p><p>If you don't let it auto-succeed, then you've gone against your previous ruling. Frankie the Fighter will say "But it was fine in the poetry competition, why isn't it fine now? I beat the puzzle!", while everyone else is wondering "What's so much better about Wally The Wizard as compared to Beatrice the Bard? How come <em>he</em> got the special treatment of being the one to defeat the challenge with his PC's skills, when Beatrice the Bard was judged on her player knowledge?"</p><p> </p><p>See the problem? When you have a defined and codified rules system that say something like "Roll Arcana" or "Make a Charisma check", it will always be fair in the sense that the expectations don't change. Yes, someone with a lower Arcana or Charisma can get lucky and roll a 20, and the guy with high stats can roll a 1. But overall, the character with the better stats will achieve more successes within the game. When you go "Out of Bounds" and start saying "Good roleplay can beat all that", then you create a situation where you either allow Frankie the Fighter to steal the spotlight constantly, or you have to go back on your ruling and basically take it back. I've seen it, and this is not really a fun way to play.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 5733657, member: 78547"] The problem that I have with the Poetry Contest example is this: What happens the next time? Specifically in those cases where the Fighter's superior poetry skills (as explained by Fey Touched, Soul of a Dead Poet, etc...) create an auto-success. If you've opened the door that "Doesn't really matter what your sheet says your character is, roleplying trumps that" then what if later on, there's a magical competition based on figuring out some arcane puzzle. Let's say the player of the Fighter, in addition to being poetic, also happens to be quite smart. He figures out the puzzle himself, and thus says that he should be able to win the competition, even though his stats pale in comparison to 20 INT Wizard at the table whose player isn't quite as bright. As before, he's come up with something based on player skill that should easily win the competition, but that isn't backed up by the character sheet. More importantly, there is yet again another PC whose character sheet [I]should[/I] be able to beat the challenge, but whose player could not. If asked, I'm sure that the Fighter would say "Well, my character actually worked as a Mercenary guarding a Wizard, and would read some of his tomes in his off time, where he saw the solution to such a puzzle", or some such thing. The question then is, do you let him auto-succeed? If you do, then you've further reinforced that it really doesn't matter what character you decide to play, it only matters what BS background you can pull out of thin air to support your superior intellectual/persuasive/poetic/etc.. abilities. Since Frankie the Fighter is better than that than anyone else, then he will always win. If you don't let it auto-succeed, then you've gone against your previous ruling. Frankie the Fighter will say "But it was fine in the poetry competition, why isn't it fine now? I beat the puzzle!", while everyone else is wondering "What's so much better about Wally The Wizard as compared to Beatrice the Bard? How come [I]he[/I] got the special treatment of being the one to defeat the challenge with his PC's skills, when Beatrice the Bard was judged on her player knowledge?" See the problem? When you have a defined and codified rules system that say something like "Roll Arcana" or "Make a Charisma check", it will always be fair in the sense that the expectations don't change. Yes, someone with a lower Arcana or Charisma can get lucky and roll a 20, and the guy with high stats can roll a 1. But overall, the character with the better stats will achieve more successes within the game. When you go "Out of Bounds" and start saying "Good roleplay can beat all that", then you create a situation where you either allow Frankie the Fighter to steal the spotlight constantly, or you have to go back on your ruling and basically take it back. I've seen it, and this is not really a fun way to play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore: Out of Bounds
Top