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Legends and Lore: Out of Bounds
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<blockquote data-quote="LurkAway" data-source="post: 5740511" data-attributes="member: 6685059"><p>I'm confused.. you indicated how 4E has certain social contract and mechanics based on those assumptions. Arguably, those assumptions and expectations are more obvious or codified (for lack of a better word?) than in previous editions. So for me, 4E does have 'clear expectations' of what I'm supposed to do when I play it. Therefore, I often feel like I want to roleplay out of bounds because I don't like the quality of the problem and the assumed solution (ie., stage 2 and 3 of the werewolf curse). I guess you'd protest that there's plenty of wiggle room in 4E for your all roleplaying needs and say that my goals are part of 'bad design'. For whatever reason (usually immersive ones, I guess), I still find it stifling and want to get out of bounds. Not sure if I actually contributed anything there that I haven't already written, but I was just confused how you tied that together.</p></blockquote><p></p>
[QUOTE="LurkAway, post: 5740511, member: 6685059"] I'm confused.. you indicated how 4E has certain social contract and mechanics based on those assumptions. Arguably, those assumptions and expectations are more obvious or codified (for lack of a better word?) than in previous editions. So for me, 4E does have 'clear expectations' of what I'm supposed to do when I play it. Therefore, I often feel like I want to roleplay out of bounds because I don't like the quality of the problem and the assumed solution (ie., stage 2 and 3 of the werewolf curse). I guess you'd protest that there's plenty of wiggle room in 4E for your all roleplaying needs and say that my goals are part of 'bad design'. For whatever reason (usually immersive ones, I guess), I still find it stifling and want to get out of bounds. Not sure if I actually contributed anything there that I haven't already written, but I was just confused how you tied that together. [/QUOTE]
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