Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore: Preserving the Past
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 5709165" data-attributes="member: 22424"><p>If we're talking 5e, and we're assuming the bulk of sales are going to be in the form of DDI subscriptions, then they don't need to bother.</p><p></p><p>The game should support a basic set of monsters from the get-go, including all the classics. The 4e Monster Manual is actually not a bad starting point; the 3e Monster Manual would probably be a better set. (But that's a quibble - it doesn't matter all that much.)</p><p></p><p>Then, provide a quick and easy toolkit for creating new monsters, powerful enough so that any DM who requires an unsupported monster for their game is able to convert it by hand easily. (They could call it something like... "Monster Builder".)</p><p></p><p>But here's the clever bit: When a DM stats up a creature in this manner, give them the option (and try to encourage them) to 'open' their work for others to use. Over time, anything that anyone actually uses will be converted without WotC having to pay to do it. (For extra credit, they should employ someone to go through these various conversions, and select an 'official' version for later use.)</p><p></p><p>And there it is: minimal investment required, support for whatever is needed from old editions, and a DDI that continually increases in value.</p><p></p><p>Repeat the same feat with an "Item Builder" and a "Power Builder" (perhaps even a "Class Builder" and/or an "Adventure Builder"?), provide rating/errata tools for DMs to use, and you get all the theoretical benefits of the "open gaming" movement while keeping things in-house. The DDI continually increases in value, and the investment required is pretty minimal (you'll need to employ people to identify the 'official' items and powers that are useable for organised play and the like, and probably need to prune/nerf the fan-made versions to counter munchkinism).</p><p></p><p>The only people who lose out are the Design & Development teams - such a project kills any value in WotC producing new monsters, items or spells. And so, if they do their job right and create toolkits that are powerful enough, they've basically worked themselves out of a job. Oops.</p><p></p><p>(Oh, and once again: the poll sucks.)</p></blockquote><p></p>
[QUOTE="delericho, post: 5709165, member: 22424"] If we're talking 5e, and we're assuming the bulk of sales are going to be in the form of DDI subscriptions, then they don't need to bother. The game should support a basic set of monsters from the get-go, including all the classics. The 4e Monster Manual is actually not a bad starting point; the 3e Monster Manual would probably be a better set. (But that's a quibble - it doesn't matter all that much.) Then, provide a quick and easy toolkit for creating new monsters, powerful enough so that any DM who requires an unsupported monster for their game is able to convert it by hand easily. (They could call it something like... "Monster Builder".) But here's the clever bit: When a DM stats up a creature in this manner, give them the option (and try to encourage them) to 'open' their work for others to use. Over time, anything that anyone actually uses will be converted without WotC having to pay to do it. (For extra credit, they should employ someone to go through these various conversions, and select an 'official' version for later use.) And there it is: minimal investment required, support for whatever is needed from old editions, and a DDI that continually increases in value. Repeat the same feat with an "Item Builder" and a "Power Builder" (perhaps even a "Class Builder" and/or an "Adventure Builder"?), provide rating/errata tools for DMs to use, and you get all the theoretical benefits of the "open gaming" movement while keeping things in-house. The DDI continually increases in value, and the investment required is pretty minimal (you'll need to employ people to identify the 'official' items and powers that are useable for organised play and the like, and probably need to prune/nerf the fan-made versions to counter munchkinism). The only people who lose out are the Design & Development teams - such a project kills any value in WotC producing new monsters, items or spells. And so, if they do their job right and create toolkits that are powerful enough, they've basically worked themselves out of a job. Oops. (Oh, and once again: the poll sucks.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore: Preserving the Past
Top