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Legends and Lore: Preserving the Past
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<blockquote data-quote="I'm A Banana" data-source="post: 5709296" data-attributes="member: 2067"><p>I think his point hits a few good notes.</p><p></p><ol> <li data-xf-list-type="ol"> The designers of the game can't tell us what's cool. <em>We</em> determine what's cool, even if we decided that Campestri are the shiznit. So for all those people who love the campestri, the game needs to at least respect that love.</li> <li data-xf-list-type="ol"> History informs the game going forward. There's been 30+ years of development of the game -- we don't need a new item that changes your appearance. We could perhaps use a new take on it, or a problem solved with it, but it's already there. Reinventing the wheel is just wasting time on busywork.</li> </ol><p></p><p>Maybe it wasn't such a good idea to re-purpose old names for new monsters. We shouldn't pretend that the Archons of 2e and 3e didn't exist. We SHOULD determine their proper place in the game going forward(perhaps as "treasure" rather than as monsters, but still!). Rust monsters and ear seekers and rot grubs might work better as traps than as monsters, similarly. </p><p></p><p>I'm on board this truck. There's problems with some of the earlier edition stuff, and different ways to take it now, but to ignore it or absolve yourself of it isn't smart. </p><p></p><p>I like wherever this is going. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5709296, member: 2067"] I think his point hits a few good notes. [LIST=1] [*] The designers of the game can't tell us what's cool. [I]We[/I] determine what's cool, even if we decided that Campestri are the shiznit. So for all those people who love the campestri, the game needs to at least respect that love. [*] History informs the game going forward. There's been 30+ years of development of the game -- we don't need a new item that changes your appearance. We could perhaps use a new take on it, or a problem solved with it, but it's already there. Reinventing the wheel is just wasting time on busywork. [/LIST] Maybe it wasn't such a good idea to re-purpose old names for new monsters. We shouldn't pretend that the Archons of 2e and 3e didn't exist. We SHOULD determine their proper place in the game going forward(perhaps as "treasure" rather than as monsters, but still!). Rust monsters and ear seekers and rot grubs might work better as traps than as monsters, similarly. I'm on board this truck. There's problems with some of the earlier edition stuff, and different ways to take it now, but to ignore it or absolve yourself of it isn't smart. I like wherever this is going. :) [/QUOTE]
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Legends and Lore: Preserving the Past
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