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Legends and Lore: Preserving the Past
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5709455" data-attributes="member: 98255"><p>I get what Monte is saying. I fully agree with minimizing redundancies in an already bloated game (ALL editions). I get the nostalgia. The history of the game <em><strong>is</strong></em> important.</p><p></p><p>For me though, old items, monsters, and adventures were not the biggest issue - you can easily make that stuff up - the biggest headache in edition changes, and 4e was the worst for this so far, IME, has been characters.</p><p></p><p>Here we are, three and a half years into the 4e development cycle, and there are <em>still</em> old characters and concepts that I'd be hard-pressed to do in 4e. The gap between PH1 and PH2 was the worst for that.</p><p></p><p>If I had anything to say on the matter come "next edition," or whatever, it would be that the game try to cover as many of the bases as possible within the first 6 months of the release schedule. If it has to go into two books, or three books, preferably make them all come out back-to-back.</p><p></p><p>Better yet, just release the "core rules compendium" then crank out all the classes, races, and other crunchy bits online in smaller chunks.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5709455, member: 98255"] I get what Monte is saying. I fully agree with minimizing redundancies in an already bloated game (ALL editions). I get the nostalgia. The history of the game [I][B]is[/B][/I] important. For me though, old items, monsters, and adventures were not the biggest issue - you can easily make that stuff up - the biggest headache in edition changes, and 4e was the worst for this so far, IME, has been characters. Here we are, three and a half years into the 4e development cycle, and there are [I]still[/I] old characters and concepts that I'd be hard-pressed to do in 4e. The gap between PH1 and PH2 was the worst for that. If I had anything to say on the matter come "next edition," or whatever, it would be that the game try to cover as many of the bases as possible within the first 6 months of the release schedule. If it has to go into two books, or three books, preferably make them all come out back-to-back. Better yet, just release the "core rules compendium" then crank out all the classes, races, and other crunchy bits online in smaller chunks. [/QUOTE]
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