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Legends and Lore: Preserving the Past
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<blockquote data-quote="I'm A Banana" data-source="post: 5710037" data-attributes="member: 2067"><p>Right, but the logic of the design -- judging from what the developers had said -- was that a party with a Shade was supposed to get in less fights, due to its stealth capabilities. </p><p></p><p>So the "sucks at combat, great at stealth" design that made it like a 1e thief (forex) was a problem.</p><p></p><p>Which indicates that with 4e as it currently exists, making a class that balances based on adventure roles rather than combat is problematic. So 4e going to embrace a more 1e or 2e model of balance is something that isn't likely to happen. Hence one of the needs (in my mind) for an eventual 5e.</p><p></p><p></p><p></p><p>A good DM can solve any problem with the system. It doesn't mean the system doesn't have a problem. </p><p></p><p>Again, I think the <em>intent</em> of 4e design was to revolve around the encounter (and the combat), and it met that design goal well. That goal just isn't the goal that everyone WANTS out of D&D.</p><p></p><p>If we're going to preserve what the past has to offer, 4e can't do it very well. 4e is proudly and defiantly its own beast. That has its benefits, but "respecting what has come before" isn't really one of those benefits. I do think the core of 4e is solid and will probably translate into any 5e that comes out, but I don't think the game gets to stop evolving with 4e. 5e will come and solve some of 4e's problems (and probably introduce some of its own). If it comes with an eye toward preserving what people from dialgo on up have been doing, it'll probably be pretty great. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5710037, member: 2067"] Right, but the logic of the design -- judging from what the developers had said -- was that a party with a Shade was supposed to get in less fights, due to its stealth capabilities. So the "sucks at combat, great at stealth" design that made it like a 1e thief (forex) was a problem. Which indicates that with 4e as it currently exists, making a class that balances based on adventure roles rather than combat is problematic. So 4e going to embrace a more 1e or 2e model of balance is something that isn't likely to happen. Hence one of the needs (in my mind) for an eventual 5e. A good DM can solve any problem with the system. It doesn't mean the system doesn't have a problem. Again, I think the [I]intent[/I] of 4e design was to revolve around the encounter (and the combat), and it met that design goal well. That goal just isn't the goal that everyone WANTS out of D&D. If we're going to preserve what the past has to offer, 4e can't do it very well. 4e is proudly and defiantly its own beast. That has its benefits, but "respecting what has come before" isn't really one of those benefits. I do think the core of 4e is solid and will probably translate into any 5e that comes out, but I don't think the game gets to stop evolving with 4e. 5e will come and solve some of 4e's problems (and probably introduce some of its own). If it comes with an eye toward preserving what people from dialgo on up have been doing, it'll probably be pretty great. :) [/QUOTE]
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