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Legends and Lore : The Fine Art of Dungeon Mastering
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<blockquote data-quote="Quickleaf" data-source="post: 5676519" data-attributes="member: 20323"><p>Ok, I'll agree with you that there's no hope for a tantrum throwing, murder your PCs because I can, no warning of a lethal dungeon crawl type DM. I think the way to handle a DM (let along a person) like that is, to quote Ben Harper, "walk away and head for the door."</p><p></p><p></p><p></p><p></p><p>Sure, and I can have a crappy karate teacher and still learn something. But if my teacher was good I'd learn a lot more and sure get more enjoyment.</p><p></p><p>The point is if you want to teach someone to be a good DM, teach them well. And IMO besides another good DM to show you the ropes, the best way to do that is via modules. Again, show don't tell.</p><p></p><p></p><p>Predestines? That's a total exaggeration. Don't do that.</p><p></p><p>I mean, was your first DMing experience with a module or did you make up an adventure? Did you spend more time reading the DMG than the module? That might explain why you don't highly value modules as training wheels to making a good DM.</p><p></p><p>I think, indisputably, the best way to become a good DM is to learn from a good DM in person. Next best I'd say are modules, then graduating to running your own adventures, informed by the great module design you learned from. Then perhaps the DMG and other sources/discussions which provide DM theory.</p><p></p><p></p><p>*nod* I played it and it was fun, in its own quirky way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>I never said ToH was a bad module. I was drawing a comparison to Mike Mearl's description of undesirable elements in a game and offering a reflection that a lethal game isn't necessarily not fun.</p><p></p><p>But I get that there are people out there who consider "Killer DM" a real and actual phenomenon as distinct from ToH. Personally, I think it's so small as to be negligible and, frankly, is a trait of an immature person. No cure for that in any DMG or module, unless you count killing Blackleaf...</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5676519, member: 20323"] Ok, I'll agree with you that there's no hope for a tantrum throwing, murder your PCs because I can, no warning of a lethal dungeon crawl type DM. I think the way to handle a DM (let along a person) like that is, to quote Ben Harper, "walk away and head for the door." Sure, and I can have a crappy karate teacher and still learn something. But if my teacher was good I'd learn a lot more and sure get more enjoyment. The point is if you want to teach someone to be a good DM, teach them well. And IMO besides another good DM to show you the ropes, the best way to do that is via modules. Again, show don't tell. Predestines? That's a total exaggeration. Don't do that. I mean, was your first DMing experience with a module or did you make up an adventure? Did you spend more time reading the DMG than the module? That might explain why you don't highly value modules as training wheels to making a good DM. I think, indisputably, the best way to become a good DM is to learn from a good DM in person. Next best I'd say are modules, then graduating to running your own adventures, informed by the great module design you learned from. Then perhaps the DMG and other sources/discussions which provide DM theory. *nod* I played it and it was fun, in its own quirky way. :p I never said ToH was a bad module. I was drawing a comparison to Mike Mearl's description of undesirable elements in a game and offering a reflection that a lethal game isn't necessarily not fun. But I get that there are people out there who consider "Killer DM" a real and actual phenomenon as distinct from ToH. Personally, I think it's so small as to be negligible and, frankly, is a trait of an immature person. No cure for that in any DMG or module, unless you count killing Blackleaf... [/QUOTE]
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