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Legends and Lore : The Fine Art of Dungeon Mastering
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<blockquote data-quote="BryonD" data-source="post: 5676542" data-attributes="member: 957"><p>Shrug. Equating a module to a teacher is deeply flawed. </p><p></p><p>Trying to learn how to DM from a module is like trying to learn martial arts from a Destroyer novel.</p><p></p><p></p><p>It may be an exaggeration of your intent, but it consistent with what you said. </p><p></p><p>If you are going to be touchy about how people interpret you, take better care to say what you actually mean. </p><p></p><p>I honestly don't recall. But I do know with absolute clarity that there were a lot of other PEOPLE involved. </p><p></p><p>Obviously I agree about learning from other DMs, but I don't accept the premise that modules are, can or should be viewed as DM teaching tools.</p><p></p><p>And, back to the point, you called out ToH as a specific example of the problem. Quite simply, ToH was awesome at being what it intended to be and trying to blame it for failing to be something it was in no way intended for is flawed.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5676542, member: 957"] Shrug. Equating a module to a teacher is deeply flawed. Trying to learn how to DM from a module is like trying to learn martial arts from a Destroyer novel. It may be an exaggeration of your intent, but it consistent with what you said. If you are going to be touchy about how people interpret you, take better care to say what you actually mean. I honestly don't recall. But I do know with absolute clarity that there were a lot of other PEOPLE involved. Obviously I agree about learning from other DMs, but I don't accept the premise that modules are, can or should be viewed as DM teaching tools. And, back to the point, you called out ToH as a specific example of the problem. Quite simply, ToH was awesome at being what it intended to be and trying to blame it for failing to be something it was in no way intended for is flawed. [/QUOTE]
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