Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore : The Fine Art of Dungeon Mastering
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 5676863" data-attributes="member: 52734"><p>Hey, I don't like to think of it as "Bad Theater Hour" around my house - it's better than some stuff I watch on TV (especially SyFy, but that's a whole 'nother ball of wax). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I probably come at RPGs from an odd angle because for about 2 years when I initially got the D&D game, because of various things, I and my friends did play it exclusively as pure "make-believe" - with no dice. Some of the best times I had with D&D. At the same time, I don't think I'd trust myself to go back to those days of pure fiat.</p><p></p><p>I know that you are mainly aiming at having "laws" in place for doing things, but sometimes I wonder if D&D isn't too married to a fondness for dice and "rolling for it". For the most part, dice are there to determine whether something passes or fails. It's one way of determining outcome, but certainly not the only, or best one*. They have the advantage that they are impartial, but that's also a downfall - over the years I've seen many an occasion where bad dice rolls are worse than recticent DM's. Something great story-wise actions got shot down because the dice simply wouldn't cooperate. Overall I'd rather see a system that marries narrative control and impartial resolution that allows the players (and DM) some leeway in task resolution. For most stuff, impartial resolution creates tension, but there needs to be a way to occasionally overrule the impartial system for elements that drive the story forward.</p><p></p><p>Likewise, for whatever reason, shortly after getting my 1st D&D set, I lost the rulebook and only had B2 - Keep on the Borderlands, for reference. There's some lengthy DMing notes in that module, of the breadth and depth you probably wouldn't see in modules these days. For a while, as I indicated above, it was the only interface I had into the D&D game and it did have quite an influence on my own module design for many years afterward (for example, who these days includes women and children in their goblin lairs these days, for one? Those design choices provided some tough choices when going raiding back in the day.)</p><p></p><p><span style="font-size: 9px">* Others might include using a hand of cards or even a push-pull story system (i.e., what story complications are you willing to risk for succeeding in your actions).</span></p></blockquote><p></p>
[QUOTE="Stormonu, post: 5676863, member: 52734"] Hey, I don't like to think of it as "Bad Theater Hour" around my house - it's better than some stuff I watch on TV (especially SyFy, but that's a whole 'nother ball of wax). ;) I probably come at RPGs from an odd angle because for about 2 years when I initially got the D&D game, because of various things, I and my friends did play it exclusively as pure "make-believe" - with no dice. Some of the best times I had with D&D. At the same time, I don't think I'd trust myself to go back to those days of pure fiat. I know that you are mainly aiming at having "laws" in place for doing things, but sometimes I wonder if D&D isn't too married to a fondness for dice and "rolling for it". For the most part, dice are there to determine whether something passes or fails. It's one way of determining outcome, but certainly not the only, or best one*. They have the advantage that they are impartial, but that's also a downfall - over the years I've seen many an occasion where bad dice rolls are worse than recticent DM's. Something great story-wise actions got shot down because the dice simply wouldn't cooperate. Overall I'd rather see a system that marries narrative control and impartial resolution that allows the players (and DM) some leeway in task resolution. For most stuff, impartial resolution creates tension, but there needs to be a way to occasionally overrule the impartial system for elements that drive the story forward. Likewise, for whatever reason, shortly after getting my 1st D&D set, I lost the rulebook and only had B2 - Keep on the Borderlands, for reference. There's some lengthy DMing notes in that module, of the breadth and depth you probably wouldn't see in modules these days. For a while, as I indicated above, it was the only interface I had into the D&D game and it did have quite an influence on my own module design for many years afterward (for example, who these days includes women and children in their goblin lairs these days, for one? Those design choices provided some tough choices when going raiding back in the day.) [SIZE=1]* Others might include using a hand of cards or even a push-pull story system (i.e., what story complications are you willing to risk for succeeding in your actions).[/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore : The Fine Art of Dungeon Mastering
Top