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<blockquote data-quote="Tallifer" data-source="post: 5790290" data-attributes="member: 84661"><p>Race is important fluff, but Abilities are more immediately and constantly important in actual play. Indeed, the most important part of Race for many players including myself is whether it supports the Abilities and Class which you want.</p><p></p><p>Now of course I want to roleplay such-and-such race, but I am rarely willing to sacrifice to much concerning my class or abilities to play that race. At least 4th edition got rid of racial minuses, so people can play a wider variety of race/class combinations.</p><p></p><p>Perhaps this article is a preview of a further revision whereby Race is further decoupled from mechanics. In Old Dungeons & Dragons a dwarf could not play a wizard, period. Non-human races were not even allowed to go above certain levels in any class. In Advanced Dungeons & Dragons only certain races could multi-class certain classes, and there were still racial restrictions on some classes. In the Third Edition the classes and multi-classes were open to all, but races received penalties to discourage them from certain options. In the Fourth Edition the penalties and restrictions were all obliterated, BUT the racial bonuses and powers still meant that certain races were better than others for certain classes.</p><p></p><p>Hopefully in the Fifth Edition, racial differences will be fluff only (unless you choose a module of restrictive rules). I want my background/culture/race/profession to be for roleplaying purposes only; and not to place mechanical limitations on my class or feats or powers. If I want a Pixie Paladin or an Orcish Mage, it should affect my character's story, personality and social standing, not his ability to do his job.</p></blockquote><p></p>
[QUOTE="Tallifer, post: 5790290, member: 84661"] Race is important fluff, but Abilities are more immediately and constantly important in actual play. Indeed, the most important part of Race for many players including myself is whether it supports the Abilities and Class which you want. Now of course I want to roleplay such-and-such race, but I am rarely willing to sacrifice to much concerning my class or abilities to play that race. At least 4th edition got rid of racial minuses, so people can play a wider variety of race/class combinations. Perhaps this article is a preview of a further revision whereby Race is further decoupled from mechanics. In Old Dungeons & Dragons a dwarf could not play a wizard, period. Non-human races were not even allowed to go above certain levels in any class. In Advanced Dungeons & Dragons only certain races could multi-class certain classes, and there were still racial restrictions on some classes. In the Third Edition the classes and multi-classes were open to all, but races received penalties to discourage them from certain options. In the Fourth Edition the penalties and restrictions were all obliterated, BUT the racial bonuses and powers still meant that certain races were better than others for certain classes. Hopefully in the Fifth Edition, racial differences will be fluff only (unless you choose a module of restrictive rules). I want my background/culture/race/profession to be for roleplaying purposes only; and not to place mechanical limitations on my class or feats or powers. If I want a Pixie Paladin or an Orcish Mage, it should affect my character's story, personality and social standing, not his ability to do his job. [/QUOTE]
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