Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore - The Genius of D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gerrin" data-source="post: 5791792" data-attributes="member: 80873"><p><strong> </strong></p><p></p><p> <p style="margin-left: 20px"> I would say some of this depends on what edition you are playing.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Ability Scores in 3.x and 4e aren't very important as you have the option to constantly modify them with character creation or leveling. With the control you have over them you can modify scores to fit any class. To me that means in those editions class is more important as ability scores aren't different between players (everyone has the same amount of base points).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Ability scores in anything before 3rd edition were extremely important as they dictated what class you could be. Whatever method of rolling you used (roll 4 dice take top 3, roll 8 scores pick where you want them, roll and place them as you go, or just roll 3 dice and fill out the scores starting with strength) you were really limited in some instances of what class it could be. By adding in race you could tweak the results a bit, to try to make it. I mean honestly how many real Paladins were there in 2e.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">So here is my list</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">3e and on</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">1. Class (depicts who you are)</p> <p style="margin-left: 20px">2. Race (depicts what you want to represent)</p> <p style="margin-left: 20px">3. Customizable Elements (allows you to get past the vanillaness of the same build points)</p> <p style="margin-left: 20px">4. Ability Scores (everyone starts with the same number of total points, yawn..)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">2e and before</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">1. Ability Scores (rolling those 18 the hard way was rewarding)</p> <p style="margin-left: 20px">2. Race (Can help modify those scores)</p> <p style="margin-left: 20px">3. Class (You get to finally pick what you can play after all the adjustments)</p> <p style="margin-left: 20px">4. Customizable Elements (Nice add on, but not necessary the most exciting part of the creation process.) </p></blockquote><p></p>
[QUOTE="Gerrin, post: 5791792, member: 80873"] [B] [/B] [INDENT] I would say some of this depends on what edition you are playing. Ability Scores in 3.x and 4e aren't very important as you have the option to constantly modify them with character creation or leveling. With the control you have over them you can modify scores to fit any class. To me that means in those editions class is more important as ability scores aren't different between players (everyone has the same amount of base points). Ability scores in anything before 3rd edition were extremely important as they dictated what class you could be. Whatever method of rolling you used (roll 4 dice take top 3, roll 8 scores pick where you want them, roll and place them as you go, or just roll 3 dice and fill out the scores starting with strength) you were really limited in some instances of what class it could be. By adding in race you could tweak the results a bit, to try to make it. I mean honestly how many real Paladins were there in 2e. So here is my list 3e and on 1. Class (depicts who you are) 2. Race (depicts what you want to represent) 3. Customizable Elements (allows you to get past the vanillaness of the same build points) 4. Ability Scores (everyone starts with the same number of total points, yawn..) 2e and before 1. Ability Scores (rolling those 18 the hard way was rewarding) 2. Race (Can help modify those scores) 3. Class (You get to finally pick what you can play after all the adjustments) 4. Customizable Elements (Nice add on, but not necessary the most exciting part of the creation process.) [/INDENT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore - The Genius of D&D
Top