Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore - The Genius of D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5793668" data-attributes="member: 54877"><p>I've toyed with the idea before of having only 10 levels per class, but then let multiclassing go beyond that. The idea would be some strange mix of 1E and 3E dualclassing/multiclassing, where getting to 10 took a lot of XP, and it got slowly but steadily worse as you passed the 10th level mark.</p><p> </p><p>Thus, it takes the 3E problem of certain weak multiclassing, makes it the norm, and gives a progression where the second career is harder to get. That is, you've got a fighter and a wizard. After lots of adventures, they hit 10th level. From there, they decide, what they heck, and swap careers. Well getting to 11th was slightly harder than going from 9th to 10th. And all each of them gets out of it is what the other guy got relatively easy at 1st. Then after even a lot more adventures, they finally max out again. At some point, the diminishing returns makes it not worth it to start a whole new career, and thus would encourage niche protection going after the equivalent of prestige classes. That is, the 10th level fighter gets a lot more bang for his buck adding on barbarian or paladin levels, than wizard levels.</p><p> </p><p>That model has problem of its owns, but I like it as way to have relatively distinct and concise class level listings at around 10th level, but still provide for later growth for groups that want it.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5793668, member: 54877"] I've toyed with the idea before of having only 10 levels per class, but then let multiclassing go beyond that. The idea would be some strange mix of 1E and 3E dualclassing/multiclassing, where getting to 10 took a lot of XP, and it got slowly but steadily worse as you passed the 10th level mark. Thus, it takes the 3E problem of certain weak multiclassing, makes it the norm, and gives a progression where the second career is harder to get. That is, you've got a fighter and a wizard. After lots of adventures, they hit 10th level. From there, they decide, what they heck, and swap careers. Well getting to 11th was slightly harder than going from 9th to 10th. And all each of them gets out of it is what the other guy got relatively easy at 1st. Then after even a lot more adventures, they finally max out again. At some point, the diminishing returns makes it not worth it to start a whole new career, and thus would encourage niche protection going after the equivalent of prestige classes. That is, the 10th level fighter gets a lot more bang for his buck adding on barbarian or paladin levels, than wizard levels. That model has problem of its owns, but I like it as way to have relatively distinct and concise class level listings at around 10th level, but still provide for later growth for groups that want it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore - The Genius of D&D
Top