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General Tabletop Discussion
*TTRPGs General
Legends and Lore - The Temperature of the Rules
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<blockquote data-quote="Crazy Jerome" data-source="post: 5744859" data-attributes="member: 54877"><p>"Gamist" - putting an element into the system specifically for (presumably fun) game play, rather than to model the world, push a story, enhance drama, etc. (depending upon which design theories you want to follow or reject). </p><p> </p><p>"Modern design" - sometimes has some negative connations, but is mostly, positively focused on doing a clean, thoughtful design that supports the goals that it intends. This is opposed to the early design ethos which has been characterized as, "making up some stuff that we thought would be fun"--which works great for those making it up but often loses something in translation. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>"Indie" - a vague term that sometimes in design discussions is a synonym for "narrative" focus of the Forge variety, sometimes a synonym for "modern design" of a heavy focus on style, sometimes indicates the publishing model, and various other lesser connotations. Accordingly, it isn't a very useful term, and IMO, only the publishing model version makes any sense from the plain meaning of the word. And even that has gotten steadily blurred over time.</p><p> </p><p></p><p> </p><p>An unpublished but common core is definitely a possibility. I think in the end it would be published as the logical place for a true starter set. You are correct that there would not be much to the rules themselves, but you need examples to make it really work, and that might as well be a good, stand-alone starter set. The RC, for all its flaws, is a very good game in a single book.</p><p> </p><p>As to the substantial differences, I agree that the Legends and Lore versions would have them. I do think there is a common, neutral core that is worth discussing though. But I think we've reached the point where we would need a few examples to hash out, to make further progress (i.e. we've reached one limit in ivory-tower, theory crafting.) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5744859, member: 54877"] "Gamist" - putting an element into the system specifically for (presumably fun) game play, rather than to model the world, push a story, enhance drama, etc. (depending upon which design theories you want to follow or reject). "Modern design" - sometimes has some negative connations, but is mostly, positively focused on doing a clean, thoughtful design that supports the goals that it intends. This is opposed to the early design ethos which has been characterized as, "making up some stuff that we thought would be fun"--which works great for those making it up but often loses something in translation. :D "Indie" - a vague term that sometimes in design discussions is a synonym for "narrative" focus of the Forge variety, sometimes a synonym for "modern design" of a heavy focus on style, sometimes indicates the publishing model, and various other lesser connotations. Accordingly, it isn't a very useful term, and IMO, only the publishing model version makes any sense from the plain meaning of the word. And even that has gotten steadily blurred over time. An unpublished but common core is definitely a possibility. I think in the end it would be published as the logical place for a true starter set. You are correct that there would not be much to the rules themselves, but you need examples to make it really work, and that might as well be a good, stand-alone starter set. The RC, for all its flaws, is a very good game in a single book. As to the substantial differences, I agree that the Legends and Lore versions would have them. I do think there is a common, neutral core that is worth discussing though. But I think we've reached the point where we would need a few examples to hash out, to make further progress (i.e. we've reached one limit in ivory-tower, theory crafting.) :) [/QUOTE]
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