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General Tabletop Discussion
*TTRPGs General
Legends and Lore - The Temperature of the Rules
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<blockquote data-quote="LurkAway" data-source="post: 5745424" data-attributes="member: 6685059"><p>I'm imagining tons of grey areas in a streamlined non-complicated game. Say the rule is: 'It takes 1 move action to open an average door in average combat.' How about heavy stone doors? Stuck doors? Rusted doors? A door knob covered in oil? If you use a crowbar? A high Str PC vs a low Str PC? Out of combat? Unless you complicate the game with tons of rules, these grey areas will appear over and over. And I don't want a vote on every single occurence -- as a player, I didn't sign up to be on the Rules Committee -- that's the DM's job and I'd like to trust or tolerate his/her refereering.</p><p></p><p>I might be missing something, but on average, I don't see that being an inherent problem in a gamist system. In a "Legends" system, the abstraction of the rule is more real to the player than what the rule was originally intended to model (if anything). You can argue about whether the rule is balanced or whatnot, but you don't argue if the rule should be applied or not based on fictional positioning. So you're not prone to arguments about a heavy stone door is 3 times heavier than an average wooden door and therefore takes the equivalent of 3 move actions to open. I think it also takes a certain amount of maturity (or at least indifference) to realize: in the bigger picture, it doesn't really matter, this is a game.</p><p></p><p>Absolutely! Why would there be a law otherwise? WoTC would love to have you buy both <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="LurkAway, post: 5745424, member: 6685059"] I'm imagining tons of grey areas in a streamlined non-complicated game. Say the rule is: 'It takes 1 move action to open an average door in average combat.' How about heavy stone doors? Stuck doors? Rusted doors? A door knob covered in oil? If you use a crowbar? A high Str PC vs a low Str PC? Out of combat? Unless you complicate the game with tons of rules, these grey areas will appear over and over. And I don't want a vote on every single occurence -- as a player, I didn't sign up to be on the Rules Committee -- that's the DM's job and I'd like to trust or tolerate his/her refereering. I might be missing something, but on average, I don't see that being an inherent problem in a gamist system. In a "Legends" system, the abstraction of the rule is more real to the player than what the rule was originally intended to model (if anything). You can argue about whether the rule is balanced or whatnot, but you don't argue if the rule should be applied or not based on fictional positioning. So you're not prone to arguments about a heavy stone door is 3 times heavier than an average wooden door and therefore takes the equivalent of 3 move actions to open. I think it also takes a certain amount of maturity (or at least indifference) to realize: in the bigger picture, it doesn't really matter, this is a game. Absolutely! Why would there be a law otherwise? WoTC would love to have you buy both :) [/QUOTE]
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