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Legends and Lore - The Temperature of the Rules
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<blockquote data-quote="LurkAway" data-source="post: 5745960" data-attributes="member: 6685059"><p>I don't mean to keep interjecting on this, but which edition is this theoretically for: 5E Core, 5E Narrativist, 5E Simulationist? If there is no "Lore"/Simulationist edition, that's fine, never mind me, please carry on. If there is, and this is going into the Core or Simulationist ruleset, I feel it's worthing noting: the above implementation is very elegant, but in the game setting, what is the difference between an Easy Epic task and a Hard Paragon task (other than being a metagame abstraction)? What is there physically about the door and its relationship to the PC that puts the DC on a different track depending on the tier? Isn't it possible that a low Str wizard has trouble bashing open a sturdy wooden door at Heroic and still has equal difficulty bashing open the same sturdy wooden door when he returns to the same dungeon at Epic level (and so needs to use magic instead)? I don't think I'm asking anything revelatory, but as per previous discussion with CrazyJerome, the Core rules (if they are going to be sandboxy) are going to be very short indeed if different playstyles aren't at least somewhat factored into the initial design assumptions.</p></blockquote><p></p>
[QUOTE="LurkAway, post: 5745960, member: 6685059"] I don't mean to keep interjecting on this, but which edition is this theoretically for: 5E Core, 5E Narrativist, 5E Simulationist? If there is no "Lore"/Simulationist edition, that's fine, never mind me, please carry on. If there is, and this is going into the Core or Simulationist ruleset, I feel it's worthing noting: the above implementation is very elegant, but in the game setting, what is the difference between an Easy Epic task and a Hard Paragon task (other than being a metagame abstraction)? What is there physically about the door and its relationship to the PC that puts the DC on a different track depending on the tier? Isn't it possible that a low Str wizard has trouble bashing open a sturdy wooden door at Heroic and still has equal difficulty bashing open the same sturdy wooden door when he returns to the same dungeon at Epic level (and so needs to use magic instead)? I don't think I'm asking anything revelatory, but as per previous discussion with CrazyJerome, the Core rules (if they are going to be sandboxy) are going to be very short indeed if different playstyles aren't at least somewhat factored into the initial design assumptions. [/QUOTE]
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