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Legends and Lore - The Temperature of the Rules
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<blockquote data-quote="RHGreen" data-source="post: 5746276"><p>Doors should have a Resistance (like Damage Reduction) and have Hit Points (or as I like to call them Completion Points)</p><p> </p><p>Wood Door RES3 COMP50</p><p> </p><p>Reinforced Wood Door RES5 COMP60</p><p> </p><p>Iron Door RES10 COMP100</p><p> </p><p>BARGE 1d4 + Strength</p><p> </p><p>Right tool for the job.</p><p> </p><p>AXE 1d6 + Strength (+4 Versus wood)</p><p> </p><p>SLEDGEHAMMER 1d6 + Strength (+4 versus iron)</p><p> </p><p>A wizard barges with a lot lower damage. He will be lucky if he makes a dent.</p><p> </p><p>A fighter barges with a lot higher damage. He will fare better.</p><p> </p><p> </p><p>Locks and traps should be treated the same.</p><p> </p><p>Cheap Lock RES10 COMP50</p><p>Good Lock RES14 COMP70</p><p>Expert Lock RES18 COMP90</p><p> </p><p>WOOD AXE 1d6 + Strength</p><p>SLEDGEHAMMER 1d6 + Strength</p><p> </p><p>THIEF'S PICK 0 (1d12 + Dexterity +Thievery versus locks)</p><p> </p><p> </p><p>The numbers are all over the place and the whole idea would need work, this is just off the top of my head (well I've been thinking about it for a while in principle - too lazy to flesh out the details), but you get the idea.</p><p> </p><p>This was effectively my idea for how to deal with skills in the upcoming 4E and I posted it on the WOTC boards before 4E came out - so when I read the books and discovered skill challenges you can imagine my dissapointment (along with pretty much everyone else that has ever seen them.) This general idea would make skills comparable with combat and get rid of single roll/single round skill checks, which skill challenges aimed to do - badly).</p><p> </p><p>Sorry for the derail, but it was in response to the bashing doors line of posts.</p><p> </p><p>As you were.</p></blockquote><p></p>
[QUOTE="RHGreen, post: 5746276"] Doors should have a Resistance (like Damage Reduction) and have Hit Points (or as I like to call them Completion Points) Wood Door RES3 COMP50 Reinforced Wood Door RES5 COMP60 Iron Door RES10 COMP100 BARGE 1d4 + Strength Right tool for the job. AXE 1d6 + Strength (+4 Versus wood) SLEDGEHAMMER 1d6 + Strength (+4 versus iron) A wizard barges with a lot lower damage. He will be lucky if he makes a dent. A fighter barges with a lot higher damage. He will fare better. Locks and traps should be treated the same. Cheap Lock RES10 COMP50 Good Lock RES14 COMP70 Expert Lock RES18 COMP90 WOOD AXE 1d6 + Strength SLEDGEHAMMER 1d6 + Strength THIEF'S PICK 0 (1d12 + Dexterity +Thievery versus locks) The numbers are all over the place and the whole idea would need work, this is just off the top of my head (well I've been thinking about it for a while in principle - too lazy to flesh out the details), but you get the idea. This was effectively my idea for how to deal with skills in the upcoming 4E and I posted it on the WOTC boards before 4E came out - so when I read the books and discovered skill challenges you can imagine my dissapointment (along with pretty much everyone else that has ever seen them.) This general idea would make skills comparable with combat and get rid of single roll/single round skill checks, which skill challenges aimed to do - badly). Sorry for the derail, but it was in response to the bashing doors line of posts. As you were. [/QUOTE]
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