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General Tabletop Discussion
*TTRPGs General
Legends and Lore - The Temperature of the Rules
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<blockquote data-quote="Crazy Jerome" data-source="post: 5746551" data-attributes="member: 54877"><p>There has always been a subset of people, willing to play D&D but not quite satisfied with it, whose basic disagreement with D&D is that it is a class and level based system--and they want it to change to acommodate their desires, keep classes and levels, and deliver something that classes and levels really can't do. They might as well ask for WotC to make all their blues and greens more red. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>Then there are people, with a little more insight into the nature of their wants, who want to be playing "D&D" (because it is most popular, will have the most players, whatever), but realize that classes and levels will never satisfy them. As one might expect, their reactions are considerably varied. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>None of the above can <strong>ever</strong> be satisfied with a version of D&D that most fans would recognize as D&D. Of the ones that are left, it is in WotC's best interest to accommodate as many as they can. The limits here are of talent and resources in the design team and practical trade-offs in the size of the audience for certain wants. (For example, they'll never entirely satisfy me with skills. You could build a version of D&D that would be D&D to most people and satisfy me, but there aren't enough people that share my preferences on skill systems to make it practical to bother doing so.)</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5746551, member: 54877"] There has always been a subset of people, willing to play D&D but not quite satisfied with it, whose basic disagreement with D&D is that it is a class and level based system--and they want it to change to acommodate their desires, keep classes and levels, and deliver something that classes and levels really can't do. They might as well ask for WotC to make all their blues and greens more red. :D Then there are people, with a little more insight into the nature of their wants, who want to be playing "D&D" (because it is most popular, will have the most players, whatever), but realize that classes and levels will never satisfy them. As one might expect, their reactions are considerably varied. :D None of the above can [B]ever[/B] be satisfied with a version of D&D that most fans would recognize as D&D. Of the ones that are left, it is in WotC's best interest to accommodate as many as they can. The limits here are of talent and resources in the design team and practical trade-offs in the size of the audience for certain wants. (For example, they'll never entirely satisfy me with skills. You could build a version of D&D that would be D&D to most people and satisfy me, but there aren't enough people that share my preferences on skill systems to make it practical to bother doing so.) [/QUOTE]
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