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General Tabletop Discussion
*TTRPGs General
Legends and Lore - The Temperature of the Rules
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<blockquote data-quote="S'mon" data-source="post: 5746709" data-attributes="member: 463"><p>Yeah, I prefer to run it in a simulationist way whenever possible. Pemerton does not, AFAIK.</p><p></p><p>4e as written is only weakly simulationist, so I'm batting on a stickier wicket than with prior editions; I accept that. Despite that, the 4e ruleset actually gives results much closer to the imaginary physics of my worlds than a more sim system like 3e did. 3e is a more simulationist engine but it simulated worlds not very much like the sort of worlds I want to play in; 4e is less simulationist in orientation but gives default results much closer to what I want.</p><p></p><p>Basically I take 4e and fill in the gaps; eg I create NPC power demographics since there aren't any in 4e; 4e is written with a story-first approach where NPCs only have stats when they interact with the PCs. So I give them 'objective' stats. It's a bit of work, but I think less work than tweaking 3e to fit my worlds.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5746709, member: 463"] Yeah, I prefer to run it in a simulationist way whenever possible. Pemerton does not, AFAIK. 4e as written is only weakly simulationist, so I'm batting on a stickier wicket than with prior editions; I accept that. Despite that, the 4e ruleset actually gives results much closer to the imaginary physics of my worlds than a more sim system like 3e did. 3e is a more simulationist engine but it simulated worlds not very much like the sort of worlds I want to play in; 4e is less simulationist in orientation but gives default results much closer to what I want. Basically I take 4e and fill in the gaps; eg I create NPC power demographics since there aren't any in 4e; 4e is written with a story-first approach where NPCs only have stats when they interact with the PCs. So I give them 'objective' stats. It's a bit of work, but I think less work than tweaking 3e to fit my worlds. [/QUOTE]
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