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Legends and Lore - The Temperature of the Rules
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<blockquote data-quote="S'mon" data-source="post: 5747425" data-attributes="member: 463"><p>Yep. I have come to love how 4e solves the 'RPGs are crappy physics engines' problem by gutting the bits of D&D that enabled it to be run as a physics engine. Huge swathes of stuff are handed back to DM fiat. For instance, if I want NPC wizards who can't cast battle magic, or who can't open mundane doors, 4e has no problem with that. If I want NPC smiths who can forge magic weapons, but have minimal combat ability, 4e has no problem with that. If I want noncombatant princess NPC to have 1 hp or 100 hp (whether for story or for sim reasons), 4e has no problem with that. </p><p>It's very liberating.</p><p></p><p>Furthermore, when I do treat it as a physics engine, I tend to get reasonable results, or at least better than 1e-3e. Take city guards - instead of hapless Ftr-0s and War-1s who'd be lucky to survive an angry housecat, get a MM/MV Soldier-3 who's statted in such a way he can actually do his job of fending off Skirmisher-2 common bandits, minion-1 goblin mooks, and in company even facing off against brute-6 ogres. At the same time he clearly needs help from Paragon PCs against high level threats. Or, conversely, take mid-Heroic Wizard (N)PCs - no longer can the Wiz-6 wave his hand and obliterate the city guard, making conventional armies pointless. </p><p></p><p>I used to see situations in 1e-3e where (N)PC parties around 10th level could, per RAW, use magic to literally destroy armies in the low thousands. And the demographics data in 1e-3e made such NPC characters all too common. Every random wilderness fortress in 1e had an NPC Lord of 9th+ level who could easily wipe out his own army (of a hundred or so) single-handed. Fine for 'Way of the Exploding Fist', terrible for the default medievalesque paradigm.</p><p></p><p>I can't imagine that (killing armies) in 4e until you're up into Epic tier, by which time it becomes a lot more thematically appropriate. That Elric + Stormbringer can kill an army doesn't bother me.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5747425, member: 463"] Yep. I have come to love how 4e solves the 'RPGs are crappy physics engines' problem by gutting the bits of D&D that enabled it to be run as a physics engine. Huge swathes of stuff are handed back to DM fiat. For instance, if I want NPC wizards who can't cast battle magic, or who can't open mundane doors, 4e has no problem with that. If I want NPC smiths who can forge magic weapons, but have minimal combat ability, 4e has no problem with that. If I want noncombatant princess NPC to have 1 hp or 100 hp (whether for story or for sim reasons), 4e has no problem with that. It's very liberating. Furthermore, when I do treat it as a physics engine, I tend to get reasonable results, or at least better than 1e-3e. Take city guards - instead of hapless Ftr-0s and War-1s who'd be lucky to survive an angry housecat, get a MM/MV Soldier-3 who's statted in such a way he can actually do his job of fending off Skirmisher-2 common bandits, minion-1 goblin mooks, and in company even facing off against brute-6 ogres. At the same time he clearly needs help from Paragon PCs against high level threats. Or, conversely, take mid-Heroic Wizard (N)PCs - no longer can the Wiz-6 wave his hand and obliterate the city guard, making conventional armies pointless. I used to see situations in 1e-3e where (N)PC parties around 10th level could, per RAW, use magic to literally destroy armies in the low thousands. And the demographics data in 1e-3e made such NPC characters all too common. Every random wilderness fortress in 1e had an NPC Lord of 9th+ level who could easily wipe out his own army (of a hundred or so) single-handed. Fine for 'Way of the Exploding Fist', terrible for the default medievalesque paradigm. I can't imagine that (killing armies) in 4e until you're up into Epic tier, by which time it becomes a lot more thematically appropriate. That Elric + Stormbringer can kill an army doesn't bother me. [/QUOTE]
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