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General Tabletop Discussion
*TTRPGs General
Legends and Lore - The Temperature of the Rules
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<blockquote data-quote="Crazy Jerome" data-source="post: 5747431" data-attributes="member: 54877"><p>Other way around. RM/RQ caters to people who want something more than pretend simulation. To the extent that D&D is going to be successful catering to the simulation crowd, it will be only those who favor the pretend simulation. So if 5E were to go after different audiences using your breakdown, then the "Lore" version is centered squarely on "pretend simulation". </p><p> </p><p>We keep referrring to this distinction because it is important in your setup, both technically and for appeal to potential customers. That is, if the designers go to far trying to appeal to real simulation, they will cut off the ability to appeal to the "Legends" crowd, as well as those who might like the "Core" piece by itself--and not an inconsiderable number of the pretend simulation crowd, too. There are many ways to visualize this, but an easy one is "imagine D&D without levels"--which would be something like RQ or RM. Then imagine the reaction. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>Some choices close off others. Saying that a 5E could cater to the pretend simulation crowd but not the purist simulation crowd makes this clear. You like some simulation in your D&D? OK, which parts are the most important, and can be reconciled with what other people want? Those are the ones you might get. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5747431, member: 54877"] Other way around. RM/RQ caters to people who want something more than pretend simulation. To the extent that D&D is going to be successful catering to the simulation crowd, it will be only those who favor the pretend simulation. So if 5E were to go after different audiences using your breakdown, then the "Lore" version is centered squarely on "pretend simulation". We keep referrring to this distinction because it is important in your setup, both technically and for appeal to potential customers. That is, if the designers go to far trying to appeal to real simulation, they will cut off the ability to appeal to the "Legends" crowd, as well as those who might like the "Core" piece by itself--and not an inconsiderable number of the pretend simulation crowd, too. There are many ways to visualize this, but an easy one is "imagine D&D without levels"--which would be something like RQ or RM. Then imagine the reaction. :D Some choices close off others. Saying that a 5E could cater to the pretend simulation crowd but not the purist simulation crowd makes this clear. You like some simulation in your D&D? OK, which parts are the most important, and can be reconciled with what other people want? Those are the ones you might get. :lol: [/QUOTE]
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