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Legends and Lore - The Temperature of the Rules
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<blockquote data-quote="Crazy Jerome" data-source="post: 5747457" data-attributes="member: 54877"><p>Well, I don't like it that "narrative" has been co-opted because of Forge channeling of an obscure, narrow literary conceit that only tangentially applies to roleplaying games. But we're stuck with it, and nothing much we can do about it. And if "story" has to be defined before two gamers can talk about whether a system support their idea of story or not, I'm fairly certain that "simulation" isn't far behind.</p><p> </p><p>There's too many people whose argument boils down to, "if you'll just do X this way, then it will be simulate the game that is best, most immersive, most real, etc," as if "model a process" was a first-order, always wonderful method of doing anything in a game, minus any playability concerns. That is, make a playable simulation, and you've achieved defacto Nirvana. And it is pretty amazing the lengths some people will go to make playable simulation with classes and levels when the classes and levels are the primary things in their way. </p><p> </p><p>You are welcome to keep telling me what to say, or how to say it, but it isn't going to get you anywhere. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5747457, member: 54877"] Well, I don't like it that "narrative" has been co-opted because of Forge channeling of an obscure, narrow literary conceit that only tangentially applies to roleplaying games. But we're stuck with it, and nothing much we can do about it. And if "story" has to be defined before two gamers can talk about whether a system support their idea of story or not, I'm fairly certain that "simulation" isn't far behind. There's too many people whose argument boils down to, "if you'll just do X this way, then it will be simulate the game that is best, most immersive, most real, etc," as if "model a process" was a first-order, always wonderful method of doing anything in a game, minus any playability concerns. That is, make a playable simulation, and you've achieved defacto Nirvana. And it is pretty amazing the lengths some people will go to make playable simulation with classes and levels when the classes and levels are the primary things in their way. You are welcome to keep telling me what to say, or how to say it, but it isn't going to get you anywhere. ;) [/QUOTE]
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