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Legends and Lore - The Temperature of the Rules
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<blockquote data-quote="JamesonCourage" data-source="post: 5749388" data-attributes="member: 6668292"><p>Probably. I creating an "Assess" skill that lets you judge DCs, bonuses to attack or saves, AC, etc. It's easier to do if you are directly engaging it (casting a spell against Reflex; attacking the creature's AC; trying to climb the mountain), and harder to do based on interactions at three different levels (watching a creature make a Reflex save is easier to judge than watching it brace for combat against a wizard, which is easier to judge than someone describing "he tried to dodge by doing <em>this</em>).</p><p></p><p>While you gain the mechanical number (the orc attacks at +5), the description explicitly states that the character doesn't gain the number, he gains an idea of what that means to him. In a particular setting, "+5 to attack" could mean "average for small town guards" or it could mean "worse than small town guards" or it could mean "about as good as I am." It just depends.</p><p></p><p>I think it's a neat skill, and while it's been picked a few times, it doesn't seem mandatory at all. Failing by 1-4 gives you an idea (you think the bonus/DC is a little higher or lower than it is), while failing by 5 or more means you aren't sure. This means that characters that can reliable succeed at a +5 bonus to attack DC Assess check but fail against an enemy might suspect that "he's too good for me to read," or they might think "hmm, I don't have a good read on him... maybe if I get him to defend again, I can see better" (which, in fact, entitles the character to a reroll).</p><p></p><p>I think there's definitely a way to institute something akin to this skill in a way that'll please more people than my group. However, I do suspect you're right on some level, and that people might say, "wait, so, that guy is this much better (or worse) than I am? Glad I can see the color of the nameplate above his head."</p><p></p><p>Oh well. At least it's nice to have a system for it, at least where I'm coming from. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5749388, member: 6668292"] Probably. I creating an "Assess" skill that lets you judge DCs, bonuses to attack or saves, AC, etc. It's easier to do if you are directly engaging it (casting a spell against Reflex; attacking the creature's AC; trying to climb the mountain), and harder to do based on interactions at three different levels (watching a creature make a Reflex save is easier to judge than watching it brace for combat against a wizard, which is easier to judge than someone describing "he tried to dodge by doing [I]this[/I]). While you gain the mechanical number (the orc attacks at +5), the description explicitly states that the character doesn't gain the number, he gains an idea of what that means to him. In a particular setting, "+5 to attack" could mean "average for small town guards" or it could mean "worse than small town guards" or it could mean "about as good as I am." It just depends. I think it's a neat skill, and while it's been picked a few times, it doesn't seem mandatory at all. Failing by 1-4 gives you an idea (you think the bonus/DC is a little higher or lower than it is), while failing by 5 or more means you aren't sure. This means that characters that can reliable succeed at a +5 bonus to attack DC Assess check but fail against an enemy might suspect that "he's too good for me to read," or they might think "hmm, I don't have a good read on him... maybe if I get him to defend again, I can see better" (which, in fact, entitles the character to a reroll). I think there's definitely a way to institute something akin to this skill in a way that'll please more people than my group. However, I do suspect you're right on some level, and that people might say, "wait, so, that guy is this much better (or worse) than I am? Glad I can see the color of the nameplate above his head." Oh well. At least it's nice to have a system for it, at least where I'm coming from. As always, play what you like :) [/QUOTE]
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