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Legends and Lore: Uber Feats eat Prestige classes and Paragon Paths or give +1 to ability
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<blockquote data-quote="Szatany" data-source="post: 6118238" data-attributes="member: 21178"><p>The feats are the new king</p><p>it seems.</p><p></p><p>Very interesting article. I like the idea behind it because it suggests there's gonna be a lot (A LOT) of streamlining of rules from where we are now.</p><p>Looks like feats will be fewer but much more powerful. What I'm taking from this article is this:</p><p>- Since a feat now has to equal +1 ASI (<em>ability score increase</em>), you can say goodbye to things like +1 HP/level or two extra skills. This also puts a very very nice leash on designers of future supplements. Feats bloat might still exist, but it will be reigned in considerably at the very least.</p><p>- For each archtype, there will be one or two feats. Two would be better. For example, one feat available from 1st level that gives you all benefits you need to be a good two-weapon fighter (will probably combine two or three existing feats). And another feat that requires the first one and 11th level, that makes you a 2W fighting monster.</p><p>- Since feats are now exchangeable with ASI, IMO automatic ASI per 4 levels should be gone.</p><p>- If feats are stronger and less common (I'm assuming), what will happen to specialities? Are they gone as wel</p><p>- Same as above, I don't think we will see any prestige or paragon classes under this system. Each such class will be instead represented by two or three feats.</p><p>- Uneven feat distribution among various classes means that feats will be written into class tables. They seem to be trying to take the classless table of benefits per levels away.</p><p></p><p>It think feats still are optional, but the article could have worded it better. The way I see it, at specific levels a player has to choose between either a feat or a +1 ASI.</p><p>...which creates a problem. If characters get feats at various rates, they will improve ability scores at various rates. </p><p><strong>I'm calling it now: The criterium by which designers decide which class gets how many feats will be MAD. The more high ability scoress a class needs to be effective, the more feats it will have.</strong></p><p></p><p>Pity they didn't show us an examplary feat. I'm super curious how they change metamagic for example (currently it totally sucks).</p></blockquote><p></p>
[QUOTE="Szatany, post: 6118238, member: 21178"] The feats are the new king it seems. Very interesting article. I like the idea behind it because it suggests there's gonna be a lot (A LOT) of streamlining of rules from where we are now. Looks like feats will be fewer but much more powerful. What I'm taking from this article is this: - Since a feat now has to equal +1 ASI ([I]ability score increase[/I]), you can say goodbye to things like +1 HP/level or two extra skills. This also puts a very very nice leash on designers of future supplements. Feats bloat might still exist, but it will be reigned in considerably at the very least. - For each archtype, there will be one or two feats. Two would be better. For example, one feat available from 1st level that gives you all benefits you need to be a good two-weapon fighter (will probably combine two or three existing feats). And another feat that requires the first one and 11th level, that makes you a 2W fighting monster. - Since feats are now exchangeable with ASI, IMO automatic ASI per 4 levels should be gone. - If feats are stronger and less common (I'm assuming), what will happen to specialities? Are they gone as wel - Same as above, I don't think we will see any prestige or paragon classes under this system. Each such class will be instead represented by two or three feats. - Uneven feat distribution among various classes means that feats will be written into class tables. They seem to be trying to take the classless table of benefits per levels away. It think feats still are optional, but the article could have worded it better. The way I see it, at specific levels a player has to choose between either a feat or a +1 ASI. ...which creates a problem. If characters get feats at various rates, they will improve ability scores at various rates. [B]I'm calling it now: The criterium by which designers decide which class gets how many feats will be MAD. The more high ability scoress a class needs to be effective, the more feats it will have.[/B] Pity they didn't show us an examplary feat. I'm super curious how they change metamagic for example (currently it totally sucks). [/QUOTE]
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Legends and Lore: Uber Feats eat Prestige classes and Paragon Paths or give +1 to ability
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