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Legends and Lore: Uber Feats eat Prestige classes and Paragon Paths or give +1 to ability
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<blockquote data-quote="Chris_Nightwing" data-source="post: 6118250" data-attributes="member: 882"><p>There are things I like, and things I don't here.</p><p></p><p>At first I liked the idea of (presumably) getting rid of automatic ability score increases - I don't see a need for them in the game. However, by placing those increases into optional feats, it seems as though you're going to be spending at least three feats on getting your starting 17 up to 20 - it's a limit, but a +5 instead of a +4 is probably significant enough. 1 feat for an 18 is going to be a must buy. Further, if you select a sub-optimal combination of race and class, you'll have to pay an additional feat to catch up with alternative builds. Maybe if there was some limit on this like.. you must have an ability score below a certain value, and have a certain level, to even out progression. Sounds messy though.</p><p></p><p>At first I also liked the idea of giving different classes different rates of feat acquisition - a return to the 2E WP/NWP progressions I suppose. But then, if you get more, you can increase your ability scores more than another class. Maybe that means you need more ability scores? That's completely not clear to me. Does it make feats mandatory - well, I suppose you could rule that you increase ability scores instead in the simple game, but then why can a Fighter increase his Int at a faster rate than a Wizard?</p><p></p><p>They just still don't know what they want to do with feats, so they've decided they will do everything. I don't think this will work. I think the many things feats are trying to do would be better in separate categories - perhaps that's what we'll see with combat feats and skill tricks, but then how can they be balanced as the same resource? Then I think, isn't it better to tie the acquisition of these features to something you get from a class, rather than the class itself? How about if you got a combat feat every time you increased your weapon attack modifier? How about if skills worked on a points system again, with Rogues getting more than everyone else, and you got a skill feat when you got a skill to a certain level? How about you get a metamagic feat every time you increased you spell attack modifier? I'm thinking heavily with multiclassing in mind because in the very first packet it seemed like you would acquire aspects of other classes through feats, but we've moved away from that and towards the stated goal of 3E style multiclassing, so now you can just take a level to gain the relevant features.</p><p></p><p>It's messy and circular and I think it's worth stepping back and seeing if there's a better way to do character customisation. Clearly they don't want it all within your class, so does multiclassing handle it sufficiently? If not, what will feats do? Look at something like Skyrim, where you get a point to spend every level on something to customise your character, based on how you've developed your skills. Sure, it's a classless system, but classes are already sharing features, so can't we find something that'll work like that?</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6118250, member: 882"] There are things I like, and things I don't here. At first I liked the idea of (presumably) getting rid of automatic ability score increases - I don't see a need for them in the game. However, by placing those increases into optional feats, it seems as though you're going to be spending at least three feats on getting your starting 17 up to 20 - it's a limit, but a +5 instead of a +4 is probably significant enough. 1 feat for an 18 is going to be a must buy. Further, if you select a sub-optimal combination of race and class, you'll have to pay an additional feat to catch up with alternative builds. Maybe if there was some limit on this like.. you must have an ability score below a certain value, and have a certain level, to even out progression. Sounds messy though. At first I also liked the idea of giving different classes different rates of feat acquisition - a return to the 2E WP/NWP progressions I suppose. But then, if you get more, you can increase your ability scores more than another class. Maybe that means you need more ability scores? That's completely not clear to me. Does it make feats mandatory - well, I suppose you could rule that you increase ability scores instead in the simple game, but then why can a Fighter increase his Int at a faster rate than a Wizard? They just still don't know what they want to do with feats, so they've decided they will do everything. I don't think this will work. I think the many things feats are trying to do would be better in separate categories - perhaps that's what we'll see with combat feats and skill tricks, but then how can they be balanced as the same resource? Then I think, isn't it better to tie the acquisition of these features to something you get from a class, rather than the class itself? How about if you got a combat feat every time you increased your weapon attack modifier? How about if skills worked on a points system again, with Rogues getting more than everyone else, and you got a skill feat when you got a skill to a certain level? How about you get a metamagic feat every time you increased you spell attack modifier? I'm thinking heavily with multiclassing in mind because in the very first packet it seemed like you would acquire aspects of other classes through feats, but we've moved away from that and towards the stated goal of 3E style multiclassing, so now you can just take a level to gain the relevant features. It's messy and circular and I think it's worth stepping back and seeing if there's a better way to do character customisation. Clearly they don't want it all within your class, so does multiclassing handle it sufficiently? If not, what will feats do? Look at something like Skyrim, where you get a point to spend every level on something to customise your character, based on how you've developed your skills. Sure, it's a classless system, but classes are already sharing features, so can't we find something that'll work like that? [/QUOTE]
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